void Start() { instance = this; playerTr = PlayerCtrl.instance.transform; // GetComponent<VignetteAndChromaticAberration>().intensity = 0.8f; // 비네팅 // GetComponent<VignetteAndChromaticAberration>().chromaticAberration = 0.8f; // 희미 sensorArea = GameObject.Find("Sensor_Area").transform; sensorWall_L = GameObject.Find("Sensor_Wall_L").transform; sensorWall_R = GameObject.Find("Sensor_Wall_R").transform; tr = gameObject.transform; baseCamPos = tr.position - playerTr.position; Quaternion tempQuate = Quaternion.Inverse(tr.rotation); sensorWall_L.localRotation = tempQuate; sensorWall_R.localRotation = tempQuate; sensorArea.localRotation = tempQuate; originCamSpeed = camSpeed; camY = 0; inCamArea = false; teleportTrigger = false; }
void Start() { cam = GetComponent<CameraCtrl_5>(); }