// Use this for initialization void Start() { gameOver = false; youWin = false; director = new CameraCrew (); // make UI screen invisible screenFader.CrossFadeAlpha (0f, 1f, false); centerText.CrossFadeAlpha (0f, 0f, true); }
// Use this for initialization void Start() { gameOver = false; enemySpawned = false; director = new CameraCrew (); // make UI screen invisible screenFader.CrossFadeAlpha (0f, 1f, false); centerText.CrossFadeAlpha (0f, 0f, true); // test spawn item and enemy StartCoroutine ("SpawnAsteroid"); StartCoroutine ("SpawnHeart"); }