Example #1
0
 private void Update()
 {
     MoveArm();
     if (scenechange == 1)
     {
         timecount -= Time.deltaTime;
         camSprite.Goal();
         if (timecount < 0)
         {
             SceneManager.LoadScene(ConstNumbers.SCENE_NAME_CLEAR);
         }
     }
     if (scenechange == 2)
     {
         SceneManager.LoadScene(ConstNumbers.SCENE_NAME_GAMEOVER);
     }
 }