void onIslandTransitionStart(IslandDescriptor previousLevel, IslandDescriptor newLevel, CameraControlMenu.LevelCorner corner)
 {
     //button.enabled = false;
 }
    void onIslandTransitionEnd(IslandDescriptor previousLevel, IslandDescriptor newLevel, CameraControlMenu.LevelCorner corner)
    {
        if (corner == CameraControlMenu.LevelCorner.Left && left)
        {
            button.enabled = false;
        }

        if (corner == CameraControlMenu.LevelCorner.Right && !left)
        {
            button.enabled = false;
        }

        if (corner == CameraControlMenu.LevelCorner.None)
        {
            button.enabled = true;
        }
    }
 void onIslandTransitionEnd(IslandDescriptor previousLevel, IslandDescriptor newLevel, CameraControlMenu.LevelCorner corner)
 {
     name.enabled = true;
     name.text    = newLevel.Name;
 }