Example #1
0
 // Use this for initialization
 void Start()
 {
     Player             = GameObject.Find("Player");
     move               = Player.GetComponent <Move> ();
     SubjectivityCamera = GameObject.Find("SubjectivityCamera");
     camerachange       = SubjectivityCamera.GetComponent <CameraChange> ();
 }
Example #2
0
 void Awake()
 {
     cameraChange = FindObjectOfType <CameraChange>();
     rb           = GetComponent <Rigidbody>();
     anim         = GetComponent <Animator>();
     render       = GetComponent <SpriteRenderer>();
 }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        this.cameraChange      = this.transform.GetComponent <CameraChange>();
        this.actualState       = State.NORMAL;
        this.crouchToggle.isOn = this.sneakToggle.isOn = this.runToggle.isOn = this.jumpButton.enabled = false;

        this.runToggle.onValueChanged.AddListener(delegate { this.changeToggled(State.RUN, this.runToggle); });
        this.crouchToggle.onValueChanged.AddListener(delegate { this.changeToggled(State.CROUCH, this.crouchToggle); });
        this.sneakToggle.onValueChanged.AddListener(delegate { this.changeToggled(State.SNEAK, this.sneakToggle); });

        if (this.jumpButton != null)
        {
            this.jumpButton.onClick.AddListener(delegate { this.setState(State.JUMP); });
        }
        if (this.changeIdleButton != null)
        {
            this.changeIdleButton.onClick.AddListener(delegate { this.setState(State.CHANGE_IDLE); });
        }
        if (this.activateIK != null)
        {
            this.activateIK.onClick.AddListener(delegate { this.setState(State.ACTIVATE_IK); });
        }
        if (this.changeCameraButton != null)
        {
            this.changeCameraButton.onClick.AddListener(delegate { this.cameraChange.nextCamera(); });
        }
    }
 void Start()
 {
     attackShoot = GetComponent <AttackShoot>();
     cameras     = GetComponent <CameraChange>();
     life        = GetComponent <Life>();
     movement    = GetComponent <Movement>();
 }
Example #5
0
        public override void OnInspectorGUI()
        {
            CameraChange p_CameraChange = target as CameraChange;

            p_CameraChange.VRCamera = EditorGUILayout.ObjectField("VRカメラ", p_CameraChange.VRCamera, typeof(GameObject), true) as GameObject;
            p_CameraChange.Camera   = EditorGUILayout.ObjectField("Unityカメラ", p_CameraChange.Camera, typeof(GameObject), true) as GameObject;
        }
Example #6
0
 private void Awake()
 {
     questGiver   = FindObjectOfType <QuestGiver>();
     cameraChange = FindObjectOfType <CameraChange>();
     playerHealth = FindObjectOfType <PlayerHealth>();
     winScript    = FindObjectOfType <WinCondition>();
 }
Example #7
0
 static void AddCameraChange()
 {
     if (UnityEditor.Selection.activeGameObject != null)
     {
         CameraChange comp = UnityEditor.Selection.activeGameObject.AddComponentIfNoExist <CameraChange>();
         EditorUtil.SetDirty(comp);
     }
 }
    private void FixedUpdate()
    {
        /*
         * Finds and uses the game camera and references the target from
         * the variable "ChangeCamera" from the "CameraChange" script.
         * Then uses 'if' statements to change between the different camera targets
         */
        GameObject   Camera       = GameObject.Find("Main Camera");
        CameraChange cameraChange = Camera.GetComponent <CameraChange>();

        ActiveCam = CameraChange.ChangeCamera;

        if (ActiveCam == 0)
        {
            Vector3 desiredPosition  = target1.position + offset;
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
            transform.position = smoothedPosition;

            transform.LookAt(target1);
        }

        if (ActiveCam == 1)
        {
            Vector3 desiredPosition  = target2.position + offset;
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
            transform.position = smoothedPosition;

            transform.LookAt(target2);
        }

        if (ActiveCam == 2)
        {
            Vector3 desiredPosition  = target3.position + offset;
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
            transform.position = smoothedPosition;

            transform.LookAt(target3);
        }

        if (ActiveCam == 3)
        {
            Vector3 desiredPosition  = target4.position + offset;
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
            transform.position = smoothedPosition;

            transform.LookAt(target4);
        }

        if (ActiveCam == 4)
        {
            Vector3 desiredPosition  = target5.position + offset;
            Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
            transform.position = smoothedPosition;

            transform.LookAt(target5);
        }
    }
Example #9
0
    // Use this for initialization
    void Start()
    {
        //need to know which painting we're currently on
        currObj = 0;

        //deactivate all but the first painting
        for (int i = 1; i < gList.Count; i++)
        {
            gList[i].SetActive(false);
        }

        cam       = GameObject.Find("Main Camera");
        CamChange = cam.GetComponent <CameraChange>();
    }
Example #10
0
    void Start()
    {
        //Finds Camera Monitor
        GameObject camMonitorObject = GameObject.FindWithTag("CamMonitor");

        if (camMonitorObject != null)
        {
            _camChange = camMonitorObject.GetComponent <CameraChange>();
        }
        if (camMonitorObject == null)
        {
            Debug.Log("Cannot find 'CamChange' script");
        }
    }
Example #11
0
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();

        CameraChange change = target as CameraChange;

        EditorGUI.BeginChangeCheck();
        change.m_duration = EditorGUILayout.FloatField("结束时间", change.m_duration);
        CameraEditorWindow.DrawCameraInfo(change.m_info);
        if (EditorGUI.EndChangeCheck())
        {
            //Debuger.Log("修改");
            EditorUtil.SetDirty(change);
        }
    }
Example #12
0
    void Start()
    {
        soldSticker.SetActive(false);
        completeScr.SetActive(false);

        cashcheck   = true;
        solvedCheck = false;
        counter     = 0;
        audiosrc    = GetComponent <AudioSource> ();
        ScoreUpdate();
        timerRunning = true;

        //for changing client animations
        ClientScript = c.GetComponent <CameraChange>();
    }
Example #13
0
    private void Start()
    {
        originalPos = player.transform.position;

        //Finds Camera Monitor
        GameObject camMonitorObject = GameObject.FindWithTag("CamMonitor");

        if (camMonitorObject != null)
        {
            _camChange = camMonitorObject.GetComponent <CameraChange>();
        }
        if (camMonitorObject == null)
        {
            Debug.Log("Cannot find 'CamChange' script");
        }
    }
Example #14
0
    void Start()
    {
        Cursor.lockState = CursorLockMode.Confined;
        Cursor.visible   = false;

        _rb = GetComponent <Rigidbody>();
        //makes sure there is no rotation on the model
        _rb.freezeRotation = true;

        //Finds Camera Monitor
        GameObject camMonitorObject = GameObject.FindWithTag("CamMonitor");

        if (camMonitorObject != null)
        {
            _camChange = camMonitorObject.GetComponent <CameraChange>();
        }
        if (camMonitorObject == null)
        {
            Debug.Log("Cannot find 'CamChange' script");
        }
    }
Example #15
0
 private void Start()
 {
     CameraChangeScript = CameraController.GetComponent <CameraChange>();
     cameraChange       = GameObject.FindGameObjectWithTag("CameraController");
 }
Example #16
0
    // Use this for initialization
    void Start()
    {
        //float positionY = origPositionY / (1920f / 1080f) * (1.0f * Screen.height / Screen.width);
        m_transform = this.transform;
        //m_transform.position = new Vector2(0, positionY);

        progressBarHeadObj = GameObject.Find("progressbar_head");
        progressBarHeadScript = progressBarHeadObj.GetComponent<progressBarHead>();

        progressBarMidObj = GameObject.Find("progressbar_mid");
        progressBarMidScript = progressBarMidObj.GetComponent<progressBarMid>();

        progressBarTailObj = GameObject.Find("progressbar_tail");
        progressBarTailScript = progressBarTailObj.GetComponent<progressBarTail>();

        enemyCreatorObj = GameObject.Find("EnemyCreator");
        enemyManagerScript = enemyCreatorObj.GetComponent<EnemyManager>();

        playerObj = GameObject.Find("Hero");
        playerScript = playerObj.GetComponent<PlayerActions>();

        m_mainCamera = Camera.main;
        cameraChangeScript = m_mainCamera.GetComponent<CameraChange>();

        liz2Obj = GameObject.Find("liz2");
        liz2Script = liz2Obj.GetComponent<Liz2Manager>();

        liz3Obj = GameObject.Find("liz3");
        liz3Script = liz3Obj.GetComponent<Liz2Manager>();

        lizObj = GameObject.Find("liz");
        lizScript = lizObj.GetComponent<LizManager>();

        heroLiz1Obj = GameObject.Find("HeroLiz1");
        heroLiz1Script = heroLiz1Obj.GetComponent<Liz2Manager>();

        heroLiz2Obj = GameObject.Find("HeroLiz2");
        heroLiz2Script = heroLiz2Obj.GetComponent<Liz2Manager>();

        MyPlayerObj = GameObject.Find("MyPlayer");
        m_playerGuideScript = MyPlayerObj.GetComponent<NewPlayerGuide>();

        m_audioManager = GameObject.Find("Audios").GetComponent<AudioManager>();

        m_GuideText = GameObject.Find("GuideText").GetComponent<GuideText>();
        m_GameMaster = GameObject.Find("MainScreen").GetComponent<GameMaster>();
    }
Example #17
0
 void Awake()
 {
     cameraChange = FindObjectOfType <CameraChange>();
     playerMov    = FindObjectOfType <PlayerMovement>();
 }
Example #18
0
    void ScoreUpdate()
    {
        score.text = "Score: " + counter.ToString() + " / " + maxScore.ToString();
        if (solvedCheck && !unsolved)
        {
            timerRunning = false;
            solved.text  = "Judging Commissioner:\nJust what I was picturing! I must have it at once!";
            if (thumbsUp)
            {
                ClientScript.ClientThumbsUp();
                thumbsUp = false;
            }

            soldSticker.SetActive(true);
            if (cashcheck)
            {
                cashcheck    = false;
                earned.cash += counter * 100;
                targetTime   = 5.5f;
            }
            money.text   = "$ " + earned.cash.ToString();
            timerRunning = true;
        }
        else if (solvedCheck && unsolved)
        {
            timerRunning = false;
            solved.text  = "Judging Commissioner:\nHmm... it's not quite what I was hoping for, but it'll do.";
            if (disappoint)
            {
                ClientScript.ClientDisappointed();
                disappoint = false;
            }
            soldSticker.SetActive(true);
            if (cashcheck)
            {
                cashcheck    = false;
                earned.cash += counter * 100;
                targetTime   = 5.5f;
            }
            money.text   = "$ " + earned.cash.ToString();
            timerRunning = true;
        }
        else
        {
            float f = Mathf.RoundToInt(((float)counter / maxScore) * (float)5.0);
            Debug.Log(f);
            if (f == 0)
            {
                ClientScript = c.GetComponent <CameraChange>();
                solved.text  = "Judging Commissioner:\nI look forward to your finished work.";
            }
            else if (f == 1)
            {
                solved.text = "Judging Commissioner:\nIt's coming along I see.";
            }
            else if (f == 2)
            {
                solved.text = "Judging Commissioner:\nReally shaping up now.";
                if (shrug)
                {
                    ClientScript.ClientShrug();
                    shrug = false;
                }
            }
            else if (f == 3)
            {
                solved.text = "Judging Commissioner:\nYou really have some talent!";
                if (wait)
                {
                    ClientScript.ClientWait();
                    wait = false;
                }
            }
            else if (f == 4)
            {
                solved.text = "Judging Commissioner:\nThis is turning into a masterpiece!";
                if (waive)
                {
                    ClientScript.ClientWaive();
                    waive = false;
                }
            }
            else if (f == 5)
            {
                solved.text = "Judging Commissioner:\nIt's so beautiful... *sniff*";
            }
        }
    }