// Use this for initialization void Start() { Player = GameObject.Find("Player"); move = Player.GetComponent <Move> (); SubjectivityCamera = GameObject.Find("SubjectivityCamera"); camerachange = SubjectivityCamera.GetComponent <CameraChange> (); }
void Awake() { cameraChange = FindObjectOfType <CameraChange>(); rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); render = GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { this.cameraChange = this.transform.GetComponent <CameraChange>(); this.actualState = State.NORMAL; this.crouchToggle.isOn = this.sneakToggle.isOn = this.runToggle.isOn = this.jumpButton.enabled = false; this.runToggle.onValueChanged.AddListener(delegate { this.changeToggled(State.RUN, this.runToggle); }); this.crouchToggle.onValueChanged.AddListener(delegate { this.changeToggled(State.CROUCH, this.crouchToggle); }); this.sneakToggle.onValueChanged.AddListener(delegate { this.changeToggled(State.SNEAK, this.sneakToggle); }); if (this.jumpButton != null) { this.jumpButton.onClick.AddListener(delegate { this.setState(State.JUMP); }); } if (this.changeIdleButton != null) { this.changeIdleButton.onClick.AddListener(delegate { this.setState(State.CHANGE_IDLE); }); } if (this.activateIK != null) { this.activateIK.onClick.AddListener(delegate { this.setState(State.ACTIVATE_IK); }); } if (this.changeCameraButton != null) { this.changeCameraButton.onClick.AddListener(delegate { this.cameraChange.nextCamera(); }); } }
void Start() { attackShoot = GetComponent <AttackShoot>(); cameras = GetComponent <CameraChange>(); life = GetComponent <Life>(); movement = GetComponent <Movement>(); }
public override void OnInspectorGUI() { CameraChange p_CameraChange = target as CameraChange; p_CameraChange.VRCamera = EditorGUILayout.ObjectField("VRカメラ", p_CameraChange.VRCamera, typeof(GameObject), true) as GameObject; p_CameraChange.Camera = EditorGUILayout.ObjectField("Unityカメラ", p_CameraChange.Camera, typeof(GameObject), true) as GameObject; }
private void Awake() { questGiver = FindObjectOfType <QuestGiver>(); cameraChange = FindObjectOfType <CameraChange>(); playerHealth = FindObjectOfType <PlayerHealth>(); winScript = FindObjectOfType <WinCondition>(); }
static void AddCameraChange() { if (UnityEditor.Selection.activeGameObject != null) { CameraChange comp = UnityEditor.Selection.activeGameObject.AddComponentIfNoExist <CameraChange>(); EditorUtil.SetDirty(comp); } }
private void FixedUpdate() { /* * Finds and uses the game camera and references the target from * the variable "ChangeCamera" from the "CameraChange" script. * Then uses 'if' statements to change between the different camera targets */ GameObject Camera = GameObject.Find("Main Camera"); CameraChange cameraChange = Camera.GetComponent <CameraChange>(); ActiveCam = CameraChange.ChangeCamera; if (ActiveCam == 0) { Vector3 desiredPosition = target1.position + offset; Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime); transform.position = smoothedPosition; transform.LookAt(target1); } if (ActiveCam == 1) { Vector3 desiredPosition = target2.position + offset; Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime); transform.position = smoothedPosition; transform.LookAt(target2); } if (ActiveCam == 2) { Vector3 desiredPosition = target3.position + offset; Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime); transform.position = smoothedPosition; transform.LookAt(target3); } if (ActiveCam == 3) { Vector3 desiredPosition = target4.position + offset; Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime); transform.position = smoothedPosition; transform.LookAt(target4); } if (ActiveCam == 4) { Vector3 desiredPosition = target5.position + offset; Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime); transform.position = smoothedPosition; transform.LookAt(target5); } }
// Use this for initialization void Start() { //need to know which painting we're currently on currObj = 0; //deactivate all but the first painting for (int i = 1; i < gList.Count; i++) { gList[i].SetActive(false); } cam = GameObject.Find("Main Camera"); CamChange = cam.GetComponent <CameraChange>(); }
void Start() { //Finds Camera Monitor GameObject camMonitorObject = GameObject.FindWithTag("CamMonitor"); if (camMonitorObject != null) { _camChange = camMonitorObject.GetComponent <CameraChange>(); } if (camMonitorObject == null) { Debug.Log("Cannot find 'CamChange' script"); } }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); CameraChange change = target as CameraChange; EditorGUI.BeginChangeCheck(); change.m_duration = EditorGUILayout.FloatField("结束时间", change.m_duration); CameraEditorWindow.DrawCameraInfo(change.m_info); if (EditorGUI.EndChangeCheck()) { //Debuger.Log("修改"); EditorUtil.SetDirty(change); } }
void Start() { soldSticker.SetActive(false); completeScr.SetActive(false); cashcheck = true; solvedCheck = false; counter = 0; audiosrc = GetComponent <AudioSource> (); ScoreUpdate(); timerRunning = true; //for changing client animations ClientScript = c.GetComponent <CameraChange>(); }
private void Start() { originalPos = player.transform.position; //Finds Camera Monitor GameObject camMonitorObject = GameObject.FindWithTag("CamMonitor"); if (camMonitorObject != null) { _camChange = camMonitorObject.GetComponent <CameraChange>(); } if (camMonitorObject == null) { Debug.Log("Cannot find 'CamChange' script"); } }
void Start() { Cursor.lockState = CursorLockMode.Confined; Cursor.visible = false; _rb = GetComponent <Rigidbody>(); //makes sure there is no rotation on the model _rb.freezeRotation = true; //Finds Camera Monitor GameObject camMonitorObject = GameObject.FindWithTag("CamMonitor"); if (camMonitorObject != null) { _camChange = camMonitorObject.GetComponent <CameraChange>(); } if (camMonitorObject == null) { Debug.Log("Cannot find 'CamChange' script"); } }
private void Start() { CameraChangeScript = CameraController.GetComponent <CameraChange>(); cameraChange = GameObject.FindGameObjectWithTag("CameraController"); }
// Use this for initialization void Start() { //float positionY = origPositionY / (1920f / 1080f) * (1.0f * Screen.height / Screen.width); m_transform = this.transform; //m_transform.position = new Vector2(0, positionY); progressBarHeadObj = GameObject.Find("progressbar_head"); progressBarHeadScript = progressBarHeadObj.GetComponent<progressBarHead>(); progressBarMidObj = GameObject.Find("progressbar_mid"); progressBarMidScript = progressBarMidObj.GetComponent<progressBarMid>(); progressBarTailObj = GameObject.Find("progressbar_tail"); progressBarTailScript = progressBarTailObj.GetComponent<progressBarTail>(); enemyCreatorObj = GameObject.Find("EnemyCreator"); enemyManagerScript = enemyCreatorObj.GetComponent<EnemyManager>(); playerObj = GameObject.Find("Hero"); playerScript = playerObj.GetComponent<PlayerActions>(); m_mainCamera = Camera.main; cameraChangeScript = m_mainCamera.GetComponent<CameraChange>(); liz2Obj = GameObject.Find("liz2"); liz2Script = liz2Obj.GetComponent<Liz2Manager>(); liz3Obj = GameObject.Find("liz3"); liz3Script = liz3Obj.GetComponent<Liz2Manager>(); lizObj = GameObject.Find("liz"); lizScript = lizObj.GetComponent<LizManager>(); heroLiz1Obj = GameObject.Find("HeroLiz1"); heroLiz1Script = heroLiz1Obj.GetComponent<Liz2Manager>(); heroLiz2Obj = GameObject.Find("HeroLiz2"); heroLiz2Script = heroLiz2Obj.GetComponent<Liz2Manager>(); MyPlayerObj = GameObject.Find("MyPlayer"); m_playerGuideScript = MyPlayerObj.GetComponent<NewPlayerGuide>(); m_audioManager = GameObject.Find("Audios").GetComponent<AudioManager>(); m_GuideText = GameObject.Find("GuideText").GetComponent<GuideText>(); m_GameMaster = GameObject.Find("MainScreen").GetComponent<GameMaster>(); }
void Awake() { cameraChange = FindObjectOfType <CameraChange>(); playerMov = FindObjectOfType <PlayerMovement>(); }
void ScoreUpdate() { score.text = "Score: " + counter.ToString() + " / " + maxScore.ToString(); if (solvedCheck && !unsolved) { timerRunning = false; solved.text = "Judging Commissioner:\nJust what I was picturing! I must have it at once!"; if (thumbsUp) { ClientScript.ClientThumbsUp(); thumbsUp = false; } soldSticker.SetActive(true); if (cashcheck) { cashcheck = false; earned.cash += counter * 100; targetTime = 5.5f; } money.text = "$ " + earned.cash.ToString(); timerRunning = true; } else if (solvedCheck && unsolved) { timerRunning = false; solved.text = "Judging Commissioner:\nHmm... it's not quite what I was hoping for, but it'll do."; if (disappoint) { ClientScript.ClientDisappointed(); disappoint = false; } soldSticker.SetActive(true); if (cashcheck) { cashcheck = false; earned.cash += counter * 100; targetTime = 5.5f; } money.text = "$ " + earned.cash.ToString(); timerRunning = true; } else { float f = Mathf.RoundToInt(((float)counter / maxScore) * (float)5.0); Debug.Log(f); if (f == 0) { ClientScript = c.GetComponent <CameraChange>(); solved.text = "Judging Commissioner:\nI look forward to your finished work."; } else if (f == 1) { solved.text = "Judging Commissioner:\nIt's coming along I see."; } else if (f == 2) { solved.text = "Judging Commissioner:\nReally shaping up now."; if (shrug) { ClientScript.ClientShrug(); shrug = false; } } else if (f == 3) { solved.text = "Judging Commissioner:\nYou really have some talent!"; if (wait) { ClientScript.ClientWait(); wait = false; } } else if (f == 4) { solved.text = "Judging Commissioner:\nThis is turning into a masterpiece!"; if (waive) { ClientScript.ClientWaive(); waive = false; } } else if (f == 5) { solved.text = "Judging Commissioner:\nIt's so beautiful... *sniff*"; } } }