Example #1
0
 public void Start()
 {
     Input.gyro.enabled = true;
     cameraState        = CameraState.IDLE;
     cameraAudio        = GetComponent <CameraAudio>();
     playedSwoosh       = false;
 }
Example #2
0
    private void Awake()
    {
        this.rigidbody = GetComponent <Rigidbody>();
        if (rigidbody == null)
        {
            rigidbody = gameObject.AddComponent <Rigidbody>();
        }

        rigidbody.isKinematic = true;

        launchSFX = GetComponent <AudioSource>();

        Audio = MainCameraOverride.Instance.GetComponent <CameraAudio>();//
    }
Example #3
0
    // Use this for initialization
    public override void Start()
    {
        target = GameObject.FindGameObjectWithTag("Player").transform;
        base.Start();

        IsHoming = false;

        //If we're not a homing missile, we go the max speed
        if (Random.Range(0.0f, 1.0f) <= HomingChance)
        {
            IsHoming = true;
        }
        else
        {
            SetVelocity(SpeedMax);
        }
        Audio = FindObjectOfType <CameraAudio>();

        /*
         * sounds = GetComponents<AudioSource>();
         * hit1 = sounds[0];
         * hit2 = sounds[1];
         */
    }