Example #1
0
 public void GameOver(int sceneIndex)
 {
     // if the game has ended no action will be done
     if (levelComplete)
     {
         return;
     }
     Debug.Log("ENDGAME");
     PlayerPrefs.SetInt(Level.LAST_LEVEL_KEY, sceneIndex); // setting last played level to PlayerPrefs
     levelComplete = true;
     DisableGameElements();
     cameraAnimator.SetGameOverTrigger(); // activatin game over animatin by setting up the trigger
 }
Example #2
0
 public void GameOver()
 {
     DisableGameElements();
     animator.SetGameOverTrigger();
 }
Example #3
0
 public void GameOver(int sceneIndex)
 {
     DisableGameElements();
     PlayerPrefs.SetInt(Level.LAST_LEVEL_KEY, sceneIndex);
     cameraAnimator.SetGameOverTrigger();
 }