Example #1
0
        public void testCameraFade()
        {
            ensureCameraExists();

            CameraAimBehaviour camera   = RuntimeTestHelpers.CreateObjectWithComponent <CameraAimBehaviour>("Camera Aim");
            MeshRenderer       renderer = camera.AddComponent <MeshRenderer>();

            renderer.sharedMaterial     = new Material(Shader.Find("Standard"));
            camera.charRenderer         = renderer;
            camera.transparencyMaterial = new Material(Shader.Find("Standard"));

            camera.CallAwakeAndStartRecursive();

            camera.minFadeDistance = 1f;
            camera.maxFadeDistance = 2f;

            // move past max distance
            camera.CallPrivateMethod("FadeCameraDistance", 3f);

            Assert.IsTrue(renderer.enabled, "Renderer not displayed");
            Assert.AreNotEqual(renderer.sharedMaterial, camera.transparencyMaterial, "Using transparent material when too far away.");

            // move to midpoint
            camera.CallPrivateMethod("FadeCameraDistance", 1.5f);
            Assert.IsTrue(renderer.enabled, "Renderer not displayed");
            Assert.AreEqual(renderer.sharedMaterial, camera.transparencyMaterial, "Not using transparent material when in fade range");
            Assert.AreEqual(camera.transparencyMaterial.color.a, 0.5f, 0.01f, "Expected 50% opacity in middle of fade range");

            // move up before min distance
            camera.CallPrivateMethod("FadeCameraDistance", 0.5f);
            Assert.IsFalse(renderer.enabled, "Renderer displayed when not expected");

            // reset past max distance
            camera.CallPrivateMethod("FadeCameraDistance", 3f);

            Assert.IsTrue(renderer.enabled, "Renderer not displayed");
            Assert.AreNotEqual(renderer.sharedMaterial, camera.transparencyMaterial, "Using transparent material when too far away.");
        }
	// Use this configure references
	void Awake () {
        aim = GetComponent<CameraAimBehaviour>();
        manager = GetComponent<PlayerManager>();
	}
Example #3
0
 // Use this configure references
 void Awake()
 {
     aim     = GetComponent <CameraAimBehaviour>();
     manager = GetComponent <PlayerManager>();
 }