private void InitCamarasPosition() { Camera1.GetComponent <Transform>().position = cameraPositions[0]; Camera2.GetComponent <Transform>().position = cameraPositions[1]; Camera3.GetComponent <Transform>().position = cameraPositions[2]; Camera4.GetComponent <Transform>().position = cameraPositions[3]; Camera5.GetComponent <Transform>().position = cameraPositions[4]; Camera6.GetComponent <Transform>().position = cameraPositions[5]; Camera7.GetComponent <Transform>().position = cameraPositions[6]; Camera8.GetComponent <Transform>().position = cameraPositions[7]; Camera.GetComponent <Transform>().position = cameraPositions[8]; }
private void handlePositionFOV(string arg0) { if (null != arg0 && "" != arg0) { Camera1.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera2.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera3.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera4.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera5.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera6.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera7.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera8.GetComponent <Camera>().fieldOfView = float.Parse(arg0); Camera.GetComponent <Camera>().fieldOfView = float.Parse(arg0); } }