//double timer; protected override void Update(GameTime gameTime) { //timer += gameTime.ElapsedGameTime.TotalSeconds; //float updateTime = 1f / 60; //while (timer >= updateTime) //{ try { LOG.Clear(); Camera.Update(); GameLoop.Update(gameTime.ElapsedGameTime.Milliseconds * 0.05f); } catch (System.Exception ex) { } // timer -= updateTime; //} base.Update(gameTime); }