/// <summary> /// Causes the change of the focus list to the given focus2D array. /// </summary> public void Activate() { //Check if the camera2D exists. if (m_Camera2D == null) { #if UNITY_EDITOR Debug.LogError(CAMERA_IS_NULL); #endif return; } m_Camera2D.ClearFocusList(); m_Camera2D.AddFocus(m_NewFocusList); }