private void ChangeCameraButton_OnClick(object sender, RoutedEventArgs e) { _cameraIndex++; switch (_cameraIndex) { case 1: Camera1.BeginInit(); Camera1.Heading = 47; Camera1.Attitude = -8.6; Camera1.Distance = 1200; Camera1.TargetPosition = new Point3D(0, 60, 0); Camera1.Offset = new Vector3D(-46, -227, 66); Camera1.EndInit(); break; case 2: Camera1.BeginInit(); Camera1.Heading = -1.4; Camera1.Attitude = -4; Camera1.Distance = 1776; Camera1.TargetPosition = new Point3D(0, 60, 0); Camera1.Offset = new Vector3D(-16, -109, 37); Camera1.EndInit(); break; case 3: Camera1.BeginInit(); Camera1.Heading = 0; Camera1.Attitude = -31; Camera1.Distance = 1325; Camera1.TargetPosition = new Point3D(0, 60, 0); Camera1.Offset = new Vector3D(10, -134, -130); Camera1.EndInit(); break; case 4: Camera1.BeginInit(); Camera1.Heading = -0.57; Camera1.Attitude = -89; Camera1.Distance = 4275; Camera1.TargetPosition = new Point3D(0, 60, 0); Camera1.Offset = new Vector3D(-16, -109, 37); Camera1.EndInit(); break; default: Camera1.BeginInit(); Camera1.Heading = 30; Camera1.Attitude = -20; Camera1.Distance = 2500; Camera1.TargetPosition = new Point3D(0, 60, 0); Camera1.Offset = new Vector3D(0, 0, 0); Camera1.EndInit(); _cameraIndex = 0; break; } }
private void ResetCameraButton_OnClick(object sender, RoutedEventArgs e) { Camera1.BeginInit(); Camera1.Heading = 30; Camera1.Attitude = -20; Camera1.Bank = 0; Camera1.Distance = 200; Camera1.TargetPosition = new Point3D(0, 0, 0); Camera1.Offset = new Vector3D(0, 0, 0); Camera1.EndInit(); }
private void ResetCamera() { Camera1.BeginInit(); Camera1.Heading = 30; Camera1.Attitude = -30; Camera1.Distance = 300; Camera1.Offset = new Vector3D(0, 0, 0); Camera1.TargetPosition = new Point3D(0, 0, 0); Camera1.EndInit(); Camera1.Refresh(); }
private void Camera2_OnCameraChanged(object sender, CameraChangedRoutedEventArgs e) { if (_isInternalChange) // Prevent infinite call or Camera1 / 2 change handlers { return; } _isInternalChange = true; Camera1.BeginInit(); Camera1.Heading = Camera2.Heading; Camera1.Attitude = Camera2.Attitude; Camera1.Distance = Camera2.Distance; Camera1.Offset = Camera2.Offset; Camera1.EndInit(); _isInternalChange = false; }