Example #1
0
        public void DrawGround(Vector3 lookat, Vector3 cameraPosition, DrawThings display, Camera camera)
        {
            GraphicsDevice graphicsDevice = Tools.Quick.device;
            graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.CullClockwiseFace, FillMode = FillMode.Solid };
            graphicsDevice.BlendState = BlendState.Opaque;
            graphicsDevice.DepthStencilState = DepthStencilState.Default;

            effect.CurrentTechnique = effect.Techniques["MultiTextured"];
            //effect.CurrentTechnique = effect.Techniques["Textured"];

            effect.Parameters["xView"].SetValue(camera.getview());
            effect.Parameters["xProjection"].SetValue(camera.GetProjection());
            effect.Parameters["xWorld"].SetValue(Matrix.CreateTranslation(new Vector3(xPos, 0, yPos)));
            //effect.Parameters["xEnableLighting"].SetValue(false);

            foreach (EffectPass pass in effect.CurrentTechnique.Passes)
            {
                pass.Apply();
                graphicsDevice.SetVertexBuffer(vertices);
                graphicsDevice.Indices = LODIndices[1];
                graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, LODIndices[1].IndexCount, 0, LODIndices[1].IndexCount / 3);
            }
        }