private void Start() { camZoom = GetComponent <CamZoom>(); basePos = offset.localPosition; aimingPos = new Vector3(.3f, -.1f, -.5f); interPos = basePos; focusPlayerPos = focusTarget.position; focusAimPos = new Vector3(0.3f, 0.5f, 1); StartCoroutine(PitchLock()); }
void Start() { map = GameObject.Find("Map").GetComponent<Map>(); camZoomer = Camera.main.GetComponent<CamZoom>(); camZoomer.ZoomTo(map.alterTile.transform); }