Example #1
0
    private void Start()
    {
        Berubah = false;
        CamTejo.SetActive(false);
        CamButo.SetActive(true);
        //camTransform = transform;
        //cam = Camera.main;

        //Cursor.lockState = CursorLockMode.Locked;
    }
Example #2
0
    private void Update()
    {
        if (Berubah)
        {
            bapakrotasi = target2.rotation;
        }
        else
        {
            bapakrotasi = target.rotation;
        }
        bapakrotasibaru = bapakrotasi;
        //currentX += Input.GetAxis("Mouse X");
        //currentY += Input.GetAxis("Mouse Y");

        //currentX += (Input.GetAxis("Mouse X") * sensivityX);
        //currentY += (Input.GetAxis("Mouse Y") * sensivityY);

        //currentY = Mathf.Clamp(currentY, Y_Angle_MIN, Y_Angle_MAX);

        if (Input.GetKeyDown(KeyCode.B) && theGame.canTransform == true)
        {
            Cooldown.isCooldown = true;
            if (Berubah)
            {
                theGame.arrowActive = false;
                target.rotation     = bapakrotasibaru;
                CamTejo.SetActive(false);
                CamButo.SetActive(true);
                Berubah = false;
            }
            else
            {
                target2.rotation = bapakrotasibaru;
                CamButo.SetActive(false);
                CamTejo.SetActive(true);
                Berubah = true;
            }
        }
        if (Input.GetKeyUp(KeyCode.B))
        {
            Cooldown.isCooldown = false;
        }
    }