void Update() { if (cammy.transform.localRotation.x <= -nodHeadYes) { camstateX = CamStateX.Up; } else if (cammy.transform.localRotation.x >= nodHeadYes) { camstateX = CamStateX.Down; } else { camstateX = CamStateX.Straight; } if (cammy.transform.localRotation.y <= -shakeHeadNo) { camstateY = CamStateY.Left; } else if (cammy.transform.localRotation.y >= shakeHeadNo) { camstateY = CamStateY.Right; } else { camstateY = CamStateY.Straight; } }
void Start() { camstateX = CamStateX.Straight; camstateY = CamStateY.Straight; }