public void ChangeCamPosition() { if (camPosition == PlayerPosition) { camPosition = PlayerPosition2; } else if (camPosition == PlayerPosition2 && cam.GetComponent <Camera>().orthographicSize == 10) { cam.GetComponent <Camera>().orthographicSize = 5; } else { cam.GetComponent <Camera>().orthographicSize = 10; camPosition = PlayerPosition; } }
private void Awake() { //Есть баг! если начинать с PlayerPosition2 пропадают партиклы на существах camPosition = PlayerPosition2; }