private void AtLocation()
        {
            if (!_atlocation)
            {
                _atlocation = true;

                "Notified to go to marker".AddLog();
                Game.DisplayHelp("Head to the ~y~marker~w~ to enter the Medical Examiner's office");
                _meMarker = new Marker(_markerLoc, Color.Yellow, Marker.MarkerTypes.MarkerTypeUpsideDownCone, true, true,
                                       true);
            }
            if (Game.LocalPlayer.Character.Position.DistanceTo(_markerLoc) <= 1f && _startingswap == false)
            {
                _startingswap = true;
                _meMarker.Stop();
                GameFiber.StartNew(delegate
                {
                    "Entering ME's office".AddLog();

                    CamClass.FocusCamOnObjectWithInterpolation(new Vector3(219, -1422, 35), 200);
                    NativeFunction.Natives.DO_SCREEN_FADE_OUT(8000);
                    GameFiber.Sleep(8100);
                    MeCreator.CreateScene(Game.LocalPlayer.Character.Position, _mainMe);
                    while (true)
                    {
                        if (NativeFunction.Natives.IS_SCREEN_FADED_OUT <bool>() == true)
                        {
                            "Screen faded, swapping stages".AddLog();
                            GameFiber.Sleep(1000);
                            ("Does ME Exist " + MeCreator.MedicalExaminer.Ped.Exists()).AddLog();
                            break;
                        }
                        GameFiber.Yield();
                    }
                    CamClass.InterpolateCameraBack();
                    SwapStages(AtLocation, InMe);
                });
            }
        }
        private void TimeWarp(int time)
        {
            if (World.IsTimeOfDayFrozen)
            {
                World.IsTimeOfDayFrozen = false;
            }
            GameFiber.StartNew(delegate
            {
                CamClass.FocusCamOnObjectWithInterpolation(Game.LocalPlayer.Character.AbovePosition, 0f);
                var checkTime = time;
                while (World.DateTime.Hour != checkTime)
                {
                    var finalDate  = World.DateTime.AddMinutes(1d);
                    World.DateTime = finalDate;
                    GameFiber.Yield();
                }
                CamClass.InterpolateCameraBack();

                Game.DisplayHelp("To have your officers prepare for the raid, press ~y~Y~w~");

                SwapStages(AwaitingExitVehicle, AwaitingAcceptance);
            });
        }