// Runs the population code for the mod, // registering all objects and populating // them internal static void PopulateMod() { // Register extra modules for registration foreach (Assembly ass in AppDomain.CurrentDomain.GetAssemblies()) { if (ass.GetName().Name.StartsWith("VikDisk.")) { RegistryUtils.extraModules.Add(ass); } } // Registers the all game content Others.RegisterAll(); Identifiables.RegisterAll(); SpawnResources.RegisterAll(); Gadgets.RegisterAll(); Upgrades.RegisterAll(); UIs.RegisterAll(); Plots.RegisterAll(); //GordoRegistry.Setup(); // Adds new commands to the game Console.RegisterCommand(new DumperCommand()); Console.RegisterCommand(new UnlockAllCommand()); Console.RegisterCommand(new TPCommand()); Console.RegisterCommand(new DebugModeCommand()); if (TESTING) { Console.RegisterCommand(new TestModeCommand()); } // Registers the remaining callback CallbackHandler.LateSetup(); // Runs fixing methods GameFixer.FixAtGameLoad(); // Run Injectors foreach (Injector inject in injectors) { inject.PopulateMod(); } }