void Start() { _camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); _offScreen = new Vector3(-100, -100); if (icon) { _icon = Instantiate(icon.gameObject).transform; RenderIcon(false); _vortex = _camera.GetComponent <CallVortex>().AddVortex(Vector2.one * 0.07f, _offScreen, 1, false); } }
void Start() { _box = GameObject.FindGameObjectWithTag("Player").transform; _boxPhysics = _box.GetComponent <Rigidbody2D>(); _camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); _gravity = GameObject.Find("Gravity").GetComponent <Gravity>().GetGravity; _offScreen = new Vector3(-100, -100); _icon = Instantiate(icon.gameObject).transform; RenderIcon(false); _vortex = _camera.GetComponent <CallVortex>().AddVortex(Vector2.one * 0.07f, _offScreen, 1, false); _screenLimit = 13; _states = States.Reposition; _icon.position = new Vector3(iconOffset, 0, 0); }