Example #1
0
 void Start()
 {
     _camera    = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
     _offScreen = new Vector3(-100, -100);
     if (icon)
     {
         _icon = Instantiate(icon.gameObject).transform;
         RenderIcon(false);
         _vortex = _camera.GetComponent <CallVortex>().AddVortex(Vector2.one * 0.07f, _offScreen, 1, false);
     }
 }
Example #2
0
    void Start()
    {
        _box        = GameObject.FindGameObjectWithTag("Player").transform;
        _boxPhysics = _box.GetComponent <Rigidbody2D>();

        _camera  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
        _gravity = GameObject.Find("Gravity").GetComponent <Gravity>().GetGravity;

        _offScreen = new Vector3(-100, -100);
        _icon      = Instantiate(icon.gameObject).transform;
        RenderIcon(false);
        _vortex = _camera.GetComponent <CallVortex>().AddVortex(Vector2.one * 0.07f, _offScreen, 1, false);

        _screenLimit = 13;

        _states        = States.Reposition;
        _icon.position = new Vector3(iconOffset, 0, 0);
    }