Example #1
0
 public void Start()
 {
     calculator = GetComponent<Calculator>();
     Bot bot = new Bot();
     GameObject[] players = GameObject.FindGameObjectsWithTag("Player");
     foreach(GameObject player in players)
     {
         if(player.GetComponent<Bot>().enabled==true)
         {
             bot = player.GetComponent<Bot>();
         }
     }
     map = calculator.getMap();
     foreach (Vector3 point in map)
     {
         //var tracker = (GameObject)Instantiate(SVTracker, new Vector3(point.x, (float)(cGSV*calculator.GSV(point)+55), point.z), Quaternion.identity);
         var tracker = (GameObject)Instantiate(SVTracker, new Vector3(point.x, (float)(cLSV*bot.LSV(point)+55), point.z), Quaternion.identity);
         //var tracker = (GameObject)Instantiate(SVTracker, new Vector3(point.x, (float)(bot.SV(point)+55), point.z), Quaternion.identity);
         if (tracker.transform.position.y > 70)
         {
             tracker.GetComponent<Renderer>().material.color = new Color((tracker.transform.position.y-70)/7,1-(tracker.transform.position.y-70)/7,0);
         }
         else
         {
             tracker.GetComponent<Renderer>().material.color = new Color(0,1-(tracker.transform.position.y-70)/-7,(tracker.transform.position.y-70)/-7,0);
         }
     }
 }
Example #2
0
 public void Start()
 {
     rb = GetComponent<Rigidbody>();
     col = GetComponent<SphereCollider>();
     col.radius= (float)sightConstant;
     dead = false;
     health = 100;
     ammo = 20;
     team = -1;
     calculator = Calculator.getCalculator();
     transform.position = new Vector3(2.5f, (float)2, 2.5f);
     map = calculator.getMap();
 }