/// <summary> /// <b>Bestial Wrath</b>, Instant, 2 min cooldown /// <para>Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.</para> /// </summary> /// <TalentsAffecting> /// Longevity - Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10/20/30%. /// The Beast Within - While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec. /// </TalentsAffecting> /// <GlyphsAffecting>Glyph of Bestial Wrath - Decreases the cooldown of Bestial Wrath by 20 sec.</GlyphsAffecting> public BestialWrath(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Bestial Wrath"; Cd = ((2f * 60f) * (1f - Talents.Longevity)) - (Talents.GlyphOfBestialWrath ? 20f : 0f); // In Seconds Duration = 10f; UseHitTable = false; ReqTalent = true; Talent2ChksValue = Talents.BestialWrath; // TODO: Move these to static SEs. Effect = new SpecialEffect(Trigger.Use, new Stats() { BonusPetDamageMultiplier = 0.20f }, Duration, Cd); if (Talents.TheBeastWithin > 0f) { Effect = new SpecialEffect(Trigger.Use, new Stats() { BonusDamageMultiplier = 0.10f }, Duration, Cd); } Initialize(); }
/// <summary> /// <b>Readiness</b>, Instant, 3 min Cd /// <para>When activated, this ability immediately finishes the cooldown on all Hunter abilities.</para> /// </summary> /// <TalentsAffecting></TalentsAffecting> /// <GlyphsAffecting></GlyphsAffecting> public Readiness(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Readiness"; Cd = 3f * 60f; // In Seconds Duration = 0f; UseHitTable = false; Initialize(); }
/// <summary> /// <b>Rapid Fire</b>, Instant, 5 min Cd /// <para>Increases ranged attack speed by 40% for 15 sec.</para> /// </summary> /// <TalentsAffecting> /// Posthaste - Reduces the cooldown of your Rapid Fire by 1/2 min, and your movement speed is increased by 15/30% for 4 sec after you use Disengage. /// Rapid Recuperation - You gain 6/12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 focus instantly when you gain Rapid Killing. /// </TalentsAffecting> /// <GlyphsAffecting>Glyph of Rapid Fire [+10% Haste Bonus]</GlyphsAffecting> public RapidFire(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Rapid Fire"; Cd = (5f - Talents.Posthaste) * 60f; // In Seconds Duration = 15f; UseHitTable = false; Effect = _RAPIDFIRE[Talents.GlyphOfRapidFire ? 1 : 0][Talents.Posthaste]; Initialize(); }
/// <summary> /// TODO Zhok: Sniper Training /// <b>Kill Shot</b>, 45 Focus, 45yd, Instant, 10 sec Cd /// <para>You attempt to finish the wounded target off, firing a long range attack /// dealing 150% weapon damage plus RAP*0.30+543. Kill Shot can only be used on /// enemies that have 20% or less health.</para> /// <para>Kill Shot can only be used on enemies that have 20% or less health.</para> /// </summary> /// <TalentsAffecting>Sniper Training - Increases the critical strike chance of your Kill Shot ability by 5/10/15%, and after remaining stationary for 6 sec, your Steady Shot and Cobra Shot deal 2/4/6% more damage for 15 sec.</TalentsAffecting> /// <GlyphsAffecting>Glyph of Kill Shot - If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.</GlyphsAffecting> public KillShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; Name = "Kill Shot"; ReqRangedWeap = true; ReqSkillsRange = true; // In terms of modeling, the Glyph of Kill Shot is basically a 4 second cooldown reduction. Cd = 10 - (Talents.GlyphOfKillShot ? 4f : 0f); FocusCost = 0; // 150% weapon dmg + 45% RAP + 543 DamageBase = (cf.AvgRwWeaponDmgUnhasted * 1.5f) + (StatS.RangedAttackPower * 0.45f) + 543f; Initialize(); }
/// <summary> /// TODO Zhok: Bombardment, Serpent Spread /// <b>Multi-Shot</b>, 40 Focus, 5-35yd /// <para>Fires several missiles, hitting your current target /// and all enemies within 0 yards of that target for 55% of weapon damage.</para> /// </summary> /// <TalentsAffecting>Bombardment - When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25/50%. /// Concussive Barrage - Your successful Chimera Shot and Multi-Shot attacks have a 50/100% chance to daze the target for 4 sec. /// Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration. /// </TalentsAffecting> public MultiShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Multi-Shot"; //AbilIterater = (int)CalculationOptionsHunter.Maintenances.MortalStrike_; ReqRangedWeap = true; ReqSkillsRange = true; Targets = 10f; // TODO Zhok: 10? FocusCost = 40f; DamageBase = cf.AvgRwWeaponDmgUnhasted * 1.20f; // Initialize(); }
/// <summary> /// TODO Zhok: Careful Aim, Sniper Training, Termination /// <b>Cobra Shot</b>, 5-40yd, 1.5 sec cast /// <para>Deals weapon damage plus (276 + (RAP * 0.017)) in the form of Nature damage /// and increases the duration of your Serpent Sting on /// the target by 6 sec.</para> /// <para>Generates 9 Focus.</para> /// </summary> /// <TalentsAffecting> /// Careful Aim - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30/60% on targets who are above 90% health. /// Rapid Killing - After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10/20% additional damage. Lasts 20 sec. /// Sniper Training - Increases the critical strike chance of your Kill Shot ability by 5/10/15%, and after remaining stationary for 6 sec, your Steady Shot and Cobra Shot deal 2/4/6% more damage for 15 sec. /// Termination - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus when dealt on targets at or below 25% health. /// </TalentsAffecting> /// <Note>Cobra Shot is a replacement to [Steady Shot] for beastmaster and survival hunters due to its ability /// (and beastmaster and survival hunters otherwise lack of ability) to increase the duration of [Serpent Sting] without recasting it. </Note> public CobraShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Cobra Shot"; ReqTalent = true; Talent2ChksValue = ((Specialization)Talents.HighestTree == Specialization.Marksmanship ? 0 : 1); ReqRangedWeap = true; ReqSkillsRange = true; CastTime = 1.5f; FocusCost = -9; //Targets += StatS.BonusTargets; DamageBase = combatFactors.AvgRwWeaponDmgUnhasted + (StatS.RangedAttackPower * 0.017f) + 277.21f; Initialize(); }
public MMMAimedShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "MMM Aimed Shot"; ReqTalent = true; // Reqiures MM spec. Talent2ChksValue = Talents.MasterMarksman; ReqRangedWeap = true; ReqSkillsRange = true; CastTime = 0; FocusCost = 0; DamageBase = (combatFactors.AvgRwWeaponDmgUnhasted + (StatS.RangedAttackPower * 0.724f) + 776) * 1.60f + 100; Consumes_Tier12_4pc = true; Initialize(); }
/// <summary> /// TODO Zhok: Careful Aim, Dazzled Prey, Sniper Training, Termination /// <b>Steady Shot</b>, 5-40yd, 1.5 sec cast /// <para>A steady shot that causes 100% weapon damage /// plus RAP*0.021+280. Generates 9 Focus.</para> /// </summary> /// <TalentsAffecting> /// Careful Aim - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30/60% on targets who are above 80% health. /// Improved Steady Shot - When you Steady Shot twice in a row, your ranged attack speed will be increased by 5/10/15% for 8 sec. /// Master Marksman - You have a 20/40/60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec. /// Rapid Killing - After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10/20% additional damage. Lasts 20 sec. /// Sniper Training - Increases the critical strike chance of your Kill Shot ability by 5/10/15%, and after remaining stationary for 6 sec, your Steady Shot and Cobra Shot deal 2/4/6% more damage for 15 sec. /// Termination - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus when dealt on targets at or below 25% health. /// </TalentsAffecting> /// <GlyphsAffecting>Glyph of Steady Shot [+10% DMG] /// Glyph of Dazzled Prey - Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.</GlyphsAffecting> public SteadyShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Steady Shot"; ReqRangedWeap = true; ReqSkillsRange = true; UsesGCD = true; CastTime = 1.5f; DamageBase = combatFactors.AvgRwWeaponDmgUnhasted + (StatS.RangedAttackPower * 0.021f) + 280f; DamageBonus = 1f + (Talents.GlyphOfSteadyShot ? 0.10f : 0f); FocusCost = -9; // Initialize(); }
/// <summary> /// TODO Zhok: Thrill of the Hunt, Toxicology, Trap Mastery /// <b>Black Arrow</b>, 35 Focus, 5-40yd, Instant, 30 sec Cd /// <para>Fires a Black Arrow at the target, dealing 2395 Shadow damage over 15 sec. /// Black Arrow shares a cooldown with other Fire Trap spells.</para> /// </summary> /// <TalentsAffecting>Black Arrow (Requires Talent)</TalentsAffecting> /// <GlyphsAffecting></GlyphsAffecting> public BlackArrowBuff(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Black Arrow"; //AbilIterater = (int)CalculationOptionsHunter.Maintenances.MortalStrike_; ReqTalent = true; Talent2ChksValue = Talents.BlackArrow; ReqRangedWeap = true; ReqSkillsRange = true; //Targets += StatS.BonusTargets; Cd = 30f; //TODO Zhok: Resourcefulness ... - (2f * Talents.Resourcefulness; FocusCost = 35f; // Initialize(); }
// Constructors public WhiteAttacks(Character character, StatsHunter stats, CombatFactors cf, CalculationOptionsHunter calcOpts, BossOptions bossOpts) { Char = character; StatS = stats; Talents = Char.HunterTalents == null ? new HunterTalents() : Char.HunterTalents; combatFactors = cf; CalcOpts = calcOpts; BossOpts = bossOpts; RWAtkTable = new AttackTable(Char, StatS, combatFactors, calcOpts, false, false); FightDuration = BossOpts.BerserkTimer; Targets = BossOpts.Targets.Count; // Should update to better handle Target objects HSOverridesOverDur = 0f; CLOverridesOverDur = 0f; Steady_Freq = 0f; }
/// <summary> /// TODO Zhok: Add Efficiency, Piercing Shots /// <b>Chimera Shot</b>, 50 Focus, 5-40yd, Instant, 10 sec Cd /// <para>An instant shot that causes ranged weapon damage /// plus RAP*0.732+1620, refreshing the duration of your /// Serpent Sting and healing you for 5% of your total health.</para> /// </summary> /// <TalentsAffecting>Chimera Shot (Requires Talent) /// Concussive Barrage - Your successful Chimera Shot and Multi-Shot attacks have a 50/100% chance to daze the target for 4 sec. /// Efficiency - Reduces the focus cost of your Arcane Shot by 1/2/3, and your Explosive Shot and Chimera Shot by 2/4/6. /// Marked for Death - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply the Marked for Death effect. /// Piercing Shots - Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. /// </TalentsAffecting> /// <GlyphsAffecting>Glyph of Chimera Shot [-1 sec Cd]</GlyphsAffecting> public ChimeraShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; Name = "Chimera Shot"; ReqTalent = true; Talent2ChksValue = Talents.ChimeraShot; ReqRangedWeap = true; ReqSkillsRange = true; //Targets += StatS.BonusTargets; Cd = 10f - (Talents.GlyphOfChimeraShot ? 1f : 0f); // In Seconds FocusCost = 50f - (Talents.Efficiency * 2f); DamageBase = combatFactors.AvgRwWeaponDmgUnhasted + StatS.RangedAttackPower * 0.732f + 1620; RefreshesSS = true; // Initialize(); }
/// <summary> /// TODO Zhok: Cobra Strike, Efficiency, Lock and Load, Sic 'Em, Thrill of the Hunt /// /// <b>Arcane Shot</b>, 25 Focus, 5-40yd, Instant /// <para>An instant shot that causes 100% weapon damage /// plus (RAP * 0.0483)+289 as Arcane damage.</para> /// </summary> /// <TalentsAffecting>Cobra Strikes - You have a 5/10/15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit. /// Efficiency - Reduces the focus cost of your Arcane Shot by 1/2/3, and your Explosive Shot and Chimera Shot by 2/4/6. /// Lock and Load - You have a 50/100% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. /// Marked for Death - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply the Marked for Death effect. /// Sic 'Em! - When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50/100% for 12 sec. /// Thrill of the Hunt - You have a 5/10/15% chance when you use Arcane Shot, Explosive Shot or Black Arrow to instantly regain 40% of the base focus cost of the shot.</TalentsAffecting> /// </TalentsAffecting> /// <GlyphsAffecting>Glyph of Arcane Shot [12% More DMG]</GlyphsAffecting> public ArcaneShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; Name = "Arcane Shot"; ReqRangedWeap = true; ReqSkillsRange = true; FocusCost = _basefocuscost - (Talents.Efficiency * 2f); DamageBase = cf.AvgRwWeaponDmgUnhasted + (StatS.RangedAttackPower * 0.0483f) + 289f; DamageBonus = 1 + (Talents.GlyphOfArcaneShot ? 0.12f : 0f); Consumes_Tier12_4pc = true; Initialize(); }
/// <summary> /// <b>Piercing Shots</b> /// <para>Your critical Aimed, Steady and Chimera Shots cause the /// target to bleed for [Pts*10]% of the damage dealt over 8 sec.</para> /// </summary> /// <TalentsAffecting>Piercing Shots (Requires Talent)</TalentsAffecting> /// <GlyphsAffecting></GlyphsAffecting> public PiercingShots(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; // Name = "Piercing Shots"; //AbilIterater = (int)CalculationOptionsHunter.Maintenances.MortalStrike_; ReqTalent = true; Talent2ChksValue = Talents.PiercingShots; ReqRangedWeap = true; ReqSkillsRange = true; //Targets += StatS.BonusTargets; //Cd = 30f; // In Seconds Duration = 8f; TimeBtwnTicks = 1f; // In Seconds DamageBase = StatS.RangedAttackPower * 0.10f + 2765f; // Initialize(); }
/// <summary> /// TODO Zhok: Add Efficiency, Lock and Load, Thrill of the Hunt /// <b>Explosive Shot</b>, 50 Focus, 5-40yd, Instant, 6 sec Cd /// <para>You fire an explosive charge into the enemy target, dealing /// [RAP * 0.232 + 320] - [RAP * 0.232 + 386] Fire Damage. The charge will /// blast the target every second for an additional 2 sec.</para> /// </summary> /// <TalentsAffecting>Explosive Shot (Requires Spec) /// Efficiency - Reduces the focus cost of your Arcane Shot by 1/2/3, and your Explosive Shot and Chimera Shot by 2/4/6. /// Lock and Load - You have a 50/100% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. /// Sic 'Em! - When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50/100% for 12 sec. /// Thrill of the Hunt - You have a 5/10/15% chance when you use Arcane Shot, Explosive Shot or Black Arrow to instantly regain 40% of the base focus cost of the shot.</TalentsAffecting> /// <GlyphsAffecting>Glyph of Explosive Shot [+6% crit chance]</GlyphsAffecting> public ExplosiveShot(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; Name = "Explosive Shot"; ReqTalent = true; Talent2ChksValue = ((Specialization)Talents.HighestTree == Specialization.Survival ? 1 : 0); ReqRangedWeap = true; ReqSkillsRange = true; Cd = 6f; // In Seconds Duration = 2f; TimeBtwnTicks = 1f; FocusCost = _basefocuscost - (Talents.Efficiency * 2f); // 23.2% RAP + (320 + 386)/2 (Per tick) for 2 seconds DamageBase = ((StatS.RangedAttackPower * 0.232f) + (320 + 386) / 2f); BonusCritChance = Talents.GlyphOfExplosiveShot ? 0.06f : 0f; Initialize(); }
// Constructors public WhiteAttacks(Character character, Stats stats, CombatFactors cf, CalculationOptionsHunter calcOpts, BossOptions bossOpts) { Char = character; StatS = stats; Talents = Char.HunterTalents == null ? new HunterTalents() : Char.HunterTalents; combatFactors = cf; CalcOpts = calcOpts; BossOpts = bossOpts; RWAtkTable = new AttackTable(Char, StatS, combatFactors, calcOpts, false, false); #if RAWR3 || SILVERLIGHT FightDuration = BossOpts.BerserkTimer; #else FightDuration = CalcOpts.Duration; #endif // Targets = 1f; HSOverridesOverDur = 0f; CLOverridesOverDur = 0f; Steady_Freq = 0f; }
/// <summary> /// <b>Serpent Sting</b>, 25 Focus,5-40yd, Instant, No Cd /// <para>Causes (RAP * 0.4 + (460 * 15 sec / 3)) Nature damage over 15 sec.</para> /// </summary> /// <TalentsAffecting> /// Chimera Shot - An instant shot that causes ranged weapon damage plus RAP*0.732+1620, refreshing the duration of your Serpent Sting and healing you for 5% of your total health. /// Noxious Stings - Increases your damage done on targets afflicted by your Serpent Sting by 5/10%. /// Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration. /// Toxicology - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50/100%. /// </TalentsAffecting> /// <GlyphsAffecting>Glyph of Serpent Sting - Increases the periodic critical strike chance of your Serpent Sting by 6%.</GlyphsAffecting> public SerpentSting(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; Name = "Serpent Sting"; ReqRangedWeap = true; ReqSkillsRange = true; TimeBtwnTicks = 3f; // In Seconds Duration = 15f; FocusCost = 25f; DamageBase = (StatS.RangedAttackPower * 0.4f + (460f * 15f / 3f)); BonusCritChance = 1f + (Talents.GlyphOfSerpentSting ? 0.06f : 0f) + (Talents.ImprovedSerpentSting * 0.05f); MinRange = 5f; MaxRange = 40f; CanCrit = true; StatS.BonusDamageMultiplier += (.05f * Talents.NoxiousStings); StatS.BonusCritDamageMultiplier += (.5f * Talents.Toxicology); // Improved Serpent Sting // Noxious Stings // Initialize(); }
/// <summary> /// TODO Zhok: Thrill of the Hunt, Toxicology, Trap Mastery /// <b>Black Arrow</b>, 35 Focus, 5-40yd, Instant, 30 sec Cd /// <para>Fires a Black Arrow at the target, dealing 2035 Shadow damage over 15 sec. /// Black Arrow shares a cooldown with other Fire Trap spells.</para> /// </summary> /// <TalentsAffecting>Black Arrow (Requires Talent) /// Resourcefulness - Reduces the cooldown of all traps and Black Arrow by 2/4/6 sec. /// T.N.T - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 6/12% chance to trigger Lock and Load. /// Thrill of the Hunt - You have a 5/10/15% chance when you use Arcane Shot, Explosive Shot or Black Arrow to instantly regain 40% of the base focus cost of the shot. /// Toxicology - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50/100%. /// Trap Mastery - Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10/20/30%. /// </TalentsAffecting> /// <GlyphsAffecting></GlyphsAffecting> public BlackArrow(Character c, StatsHunter s, CombatFactors cf, WhiteAttacks wa, CalculationOptionsHunter co) { Char = c; StatS = s; combatFactors = cf; Whiteattacks = wa; CalcOpts = co; Name = "Black Arrow"; ReqTalent = true; Talent2ChksValue = Talents.BlackArrow; ReqRangedWeap = true; ReqSkillsRange = true; Cd = 30f - (Talents.Resourcefulness * 2f); Duration = 15f; TimeBtwnTicks = 1f; // TODO Zhok: Haste? FocusCost = _basefocuscost; // 47.35% RAP + 2035 (total damage) // 4.2 Increased the damage by 40% DamageBase = /*(StatS.RangedAttackPower * 0.4735f) +*/ 2850f; DamageBonus = 1f + (Talents.TrapMastery * 0.10f); Initialize(); }