Example #1
0
    public override Node Create(Vector2 pos)
    {
        CalcNode node = CreateInstance <CalcNode> ();

        node.name     = "Calc Node";
        node.rect     = new Rect(pos.x, pos.y, 200, 100);
        node.m_Value1 = new FloatRemap(0, -1, 1);
        node.m_Value2 = new FloatRemap(0, -1, 1);


        node.CreateOutput("Output 1", "Float");

        return(node);
    }
Example #2
0
    public override Node Create(Vector2 pos)
    {
        CalcNode node = CreateInstance <CalcNode> ();

        node.name = "Calc Node";
        node.rect = new Rect(pos.x, pos.y, 200, 100);

        node.CreateInput("Input 1", "Float");
        node.CreateInput("Input 2", "Float");

        node.CreateOutput("Output 1", "Float");

        return(node);
    }