public override Node Create(Vector2 pos) { CalcNode node = CreateInstance <CalcNode> (); node.name = "Calc Node"; node.rect = new Rect(pos.x, pos.y, 200, 100); node.m_Value1 = new FloatRemap(0, -1, 1); node.m_Value2 = new FloatRemap(0, -1, 1); node.CreateOutput("Output 1", "Float"); return(node); }
public override Node Create(Vector2 pos) { CalcNode node = CreateInstance <CalcNode> (); node.name = "Calc Node"; node.rect = new Rect(pos.x, pos.y, 200, 100); node.CreateInput("Input 1", "Float"); node.CreateInput("Input 2", "Float"); node.CreateOutput("Output 1", "Float"); return(node); }