/// <summary> Start Global Calibration </summary> public void StartGlobal() { stage = CalStage.GlobalCalibration; subStage = 0; skipButton.gameObject.SetActive(true); GoToMainStage(subStage); }
/// <summary> End global calibration </summary> public void EndGlobal() { subStage = 0; instrText.text = baseTxt + "Global Calibration is complete! Check the movements of the hand, and adjust them as needed."; generalButtonTxt.rectTransform.parent.gameObject.SetActive(false); stage = CalStage.LastRefinement; refinementMenu.SetActive(true); skipButton.gameObject.SetActive(false); }