private CachedHunk CacheHunk(int index) { CachedHunk hunk = new CachedHunk(); hunk.data = ReadHunk(index); hunk.index = index; hunkCache.Add(hunk); if (hunkCache.Count >= hunkCacheMaxSize) { hunkCache.RemoveAt(0); } return(hunk); }
private CachedHunk CacheHunk(int index) { var hunk = new CachedHunk { Data = _readHunk(index), Index = index }; _hunkCache.Add(hunk); if (_hunkCache.Count >= HunkCacheMaxSize) { _hunkCache.RemoveAt(0); } return(hunk); }
private void GetHunk(int index) { hunkOffset = (long)index * hunkSize; int count = hunkCache.Count; for (int i = 0; i < count; i++) { CachedHunk hunk = hunkCache[i]; if (hunk.index == index) { currentHunk = hunk; return; } } currentHunk = CacheHunk(index); }
private void GetHunk(int index) { _hunkOffset = index * _hunkSize; var count = _hunkCache.Count; for (var i = 0; i < count; i++) { var hunk = _hunkCache[i]; if (hunk.Index == index) { _currentHunk = hunk; return; } } _currentHunk = CacheHunk(index); }