// Update is called once per frame protected override void OnVisualize() { if (human) { CachedHud.SetResourceValues(resources, resourceLimits); } }
// Update is called once per frame protected override void OnVisualize() { if (human) { CachedResourceManager.Visualize(); CachedHud.Visualize(); // CachedBuilderManager.Visualize(); } }
protected void Setup() { CachedResourceManager = GetComponentInParent <ResourceManager>(); CachedHud = GetComponentInParent <HUD>(); CachedResourceManager.Setup(); CachedHud.Setup(); Setted = true; }
protected override void doGUI() { CachedHud.doGUI(); }