protected new void OnValidate() { base.OnValidate(); if (assetLoader == null) { assetLoader = GetComponent <CachedAssetLoader>(); Debug.Assert(assetLoader != null, "No asset loader component given on DataDrivenStoryboard " + name); } }
public EffectEditor(ITagContainer diContainer) { device = diContainer.GetTag <GraphicsDevice>(); resourcePool = diContainer.GetTag <IResourcePool>(); gameTime = diContainer.GetTag <GameTime>(); Window = diContainer.GetTag <WindowContainer>().NewWindow("Effect Editor"); Window.InitialBounds = new Rect(float.NaN, float.NaN, 1100f, 600f); Window.AddTag(this); editor = new TwoColumnEditorTag(Window, diContainer); var onceAction = new OnceAction(); Window.AddTag(onceAction); Window.OnContent += onceAction.Invoke; var menuBar = new MenuBarWindowTag(Window); menuBar.AddButton("Open", HandleMenuOpen); fbArea = Window.GetTag <FramebufferArea>(); fbArea.OnResize += HandleResize; fbArea.OnRender += HandleRender; diContainer.GetTag <OpenDocumentSet>().AddEditor(this); openFileModal = new OpenFileModal(diContainer) { Filter = "*.ed", IsFilterChangeable = false }; openFileModal.OnOpenedResource += Load; locationBuffer = new LocationBuffer(device); this.diContainer = diContainer.ExtendedWith(locationBuffer); AddDisposable(this.diContainer); this.diContainer.AddTag(camera = new Camera(this.diContainer)); this.diContainer.AddTag <IQuadMeshBuffer <EffectVertex> >(new DynamicQuadMeshBuffer <EffectVertex>(device.ResourceFactory, 1024)); this.diContainer.AddTag <IQuadMeshBuffer <SparkVertex> >(new DynamicQuadMeshBuffer <SparkVertex>(device.ResourceFactory, 256)); controls = new OrbitControlsTag(Window, camera.Location, this.diContainer); AddDisposable(controls); gridRenderer = new DebugGridRenderer(this.diContainer); gridRenderer.Material.LinkTransformsTo(camera); gridRenderer.Material.World.Ref = Matrix4x4.Identity; AddDisposable(gridRenderer); AddDisposable(textureLoader = new CachedAssetLoader <Texture>(new TextureAssetLoader(diContainer))); AddDisposable(clumpLoader = new CachedClumpAssetLoader(diContainer)); this.diContainer.AddTag <IAssetLoader <Texture> >(textureLoader); this.diContainer.AddTag <IAssetLoader <ClumpBuffers> >(clumpLoader); editor.AddInfoSection("Info", HandleInfoContent); editor.AddInfoSection("Playback", HandlePlaybackContent); }
private void Start() { assetLoader = GetComponent <CachedAssetLoader>(); }