Example #1
0
 protected new void OnValidate()
 {
     base.OnValidate();
     if (assetLoader == null)
     {
         assetLoader = GetComponent <CachedAssetLoader>();
         Debug.Assert(assetLoader != null, "No asset loader component given on DataDrivenStoryboard " + name);
     }
 }
Example #2
0
        public EffectEditor(ITagContainer diContainer)
        {
            device               = diContainer.GetTag <GraphicsDevice>();
            resourcePool         = diContainer.GetTag <IResourcePool>();
            gameTime             = diContainer.GetTag <GameTime>();
            Window               = diContainer.GetTag <WindowContainer>().NewWindow("Effect Editor");
            Window.InitialBounds = new Rect(float.NaN, float.NaN, 1100f, 600f);
            Window.AddTag(this);
            editor = new TwoColumnEditorTag(Window, diContainer);
            var onceAction = new OnceAction();

            Window.AddTag(onceAction);
            Window.OnContent += onceAction.Invoke;
            var menuBar = new MenuBarWindowTag(Window);

            menuBar.AddButton("Open", HandleMenuOpen);
            fbArea           = Window.GetTag <FramebufferArea>();
            fbArea.OnResize += HandleResize;
            fbArea.OnRender += HandleRender;
            diContainer.GetTag <OpenDocumentSet>().AddEditor(this);

            openFileModal = new OpenFileModal(diContainer)
            {
                Filter             = "*.ed",
                IsFilterChangeable = false
            };
            openFileModal.OnOpenedResource += Load;

            locationBuffer   = new LocationBuffer(device);
            this.diContainer = diContainer.ExtendedWith(locationBuffer);
            AddDisposable(this.diContainer);
            this.diContainer.AddTag(camera = new Camera(this.diContainer));
            this.diContainer.AddTag <IQuadMeshBuffer <EffectVertex> >(new DynamicQuadMeshBuffer <EffectVertex>(device.ResourceFactory, 1024));
            this.diContainer.AddTag <IQuadMeshBuffer <SparkVertex> >(new DynamicQuadMeshBuffer <SparkVertex>(device.ResourceFactory, 256));
            controls = new OrbitControlsTag(Window, camera.Location, this.diContainer);
            AddDisposable(controls);
            gridRenderer = new DebugGridRenderer(this.diContainer);
            gridRenderer.Material.LinkTransformsTo(camera);
            gridRenderer.Material.World.Ref = Matrix4x4.Identity;
            AddDisposable(gridRenderer);

            AddDisposable(textureLoader = new CachedAssetLoader <Texture>(new TextureAssetLoader(diContainer)));
            AddDisposable(clumpLoader   = new CachedClumpAssetLoader(diContainer));
            this.diContainer.AddTag <IAssetLoader <Texture> >(textureLoader);
            this.diContainer.AddTag <IAssetLoader <ClumpBuffers> >(clumpLoader);

            editor.AddInfoSection("Info", HandleInfoContent);
            editor.AddInfoSection("Playback", HandlePlaybackContent);
        }
Example #3
0
 private void Start()
 {
     assetLoader = GetComponent <CachedAssetLoader>();
 }