Example #1
0
        public static void UpdateActor(DiaObject actor)
        {
            if (actor == null || !actor.IsValid)
            {
                return;
            }

            CachedActor cachedActor;

            if (Actors.TryGetValue(actor.ActorSNO, out cachedActor))
            {
                cachedActor.Position    = actor.Position;
                cachedActor.WorldId     = _currentWorldId;
                cachedActor.LevelAreaId = _currentLevelAreaId;
                cachedActor.LastSeen    = DateTime.UtcNow;
            }
            else
            {
                var newActor = new CachedActor
                {
                    Position = actor.Position,
                    WorldId  = ZetaDia.CurrentWorldId,
                    LastSeen = DateTime.UtcNow
                };
                Actors.Add(actor.ActorSNO, newActor);
            }

            if (Actors.Count > 200)
            {
                Actors.Remove(Actors.ElementAt(0).Key);
            }
        }
Example #2
0
        public static void UpdateActor(DiaObject actor)
        {
            if (actor == null || !actor.IsValid)            
                return;

            CachedActor cachedActor;

            if (Actors.TryGetValue(actor.ActorSNO, out cachedActor))
            {
                cachedActor.Position = actor.Position;
                cachedActor.WorldId = _currentWorldId;
                cachedActor.LevelAreaId = _currentLevelAreaId;
                cachedActor.LastSeen = DateTime.UtcNow;
            }
            else
            {
                var newActor = new CachedActor
                {
                    Position = actor.Position,
                    WorldId = ZetaDia.CurrentWorldId,
                    LastSeen = DateTime.UtcNow
                };
                Actors.Add(actor.ActorSNO, newActor);
            }

            if (Actors.Count > 200)
                Actors.Remove(Actors.ElementAt(0).Key);   
        }