//登陆的请求 public void ReqLogin(MsgPack pack) { RequestLogin data = pack.msg.reqLogin; //账号是否上线 GameMsg msg = new GameMsg { cmd = (int)CMD.ResponLogin }; if (cacheSrv.IsAcctOnLine(data.acct)) { //已上线——返回错误信息 msg.err = (int)ErroroCode.AcctIsOnline; } else { //未上线 //账号是否存在 PlayerData pd = cacheSrv.GetPlayerData(data.acct, data.pass); //账号密码为空就查不到数据,就会为空 if (pd == null) { //存在,密码错误 msg.err = (int)ErroroCode.WrongPass; } else { msg.respLogin = new ResponLogin { playerData = pd }; //缓存账号数据 cacheSrv.AcctOnline(data.acct, pack.serverSession, pd); } } //回应客户端 pack.serverSession.SendMsg(msg); }