/// <summary> /// [Send Message] Send message to server to cut specified wire /// </summary> /// <param name="targetWorldPosition">World position of target tile</param> /// <param name="positionZ">Z position of target tile</param> private void SendCableCuttingMessage(Vector3 targetWorldPosition, int positionZ) { // create message CableCuttingMessage message = new CableCuttingMessage() { performer = PlayerManager.LocalPlayer, targetWorldPosition = targetWorldPosition, positionZ = positionZ }; // send message NetworkClient.Send(message, 0); }
/// <summary> /// [Send Message] Send message to server to cut specified wire /// </summary> /// <param name="targetWorldPosition">World position of target tile</param> /// <param name="positionZ">Z position of target tile</param> private void SendCableCuttingMessage(Vector3 targetWorldPosition, string Name, TileType TileType) { // create message CableCuttingMessage message = new CableCuttingMessage() { performer = PlayerManager.LocalPlayer, targetWorldPosition = targetWorldPosition, Name = Name, TileType = TileType }; // send message NetworkClient.Send(message, 0); }