Example #1
0
        public MainPage()
        {
            this.InitializeComponent();
            StaticVaribl.MainPage = this;

            C_Menu.PlayeVsPlayerStart += C_Menu_PlayeVsPlayerStart;
            C_Menu.Coop1PlayerStart   += C_Menu_Coop1PlayerStart;
            C_Menu.CampaningStart     += C_Menu_CampaningStart;
            C_Menu.Coop2PlayerStart   += C_Menu_Coop2PlayerStart;
            CreateGame();

            C_View_SelectHeroy1.GetName("player");
            C_View_SelectHeroy2.GetName("player2");
            C_View_SelectHeroy4.GetName("player3");
            C_View_SelectHeroy5.GetName("player4");
            //ControlsKeyboard();
        }
Example #2
0
        public void Start2PlayrGame(object sender, RoutedEventArgs e)
        {
            int playerCount = 3;

            ResetInput();
            C_Backgroung.Visibility    = Windows.UI.Xaml.Visibility.Collapsed;
            C_TwoPlayerGrid.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
            C_GameOver.Visibility      = Windows.UI.Xaml.Visibility.Collapsed;
            if (_map != null)
            {
                _map.DeleteCurrentMap();
            }

            if (playerCount >= 1)
            {
                _player = C_View_SelectHeroy1.ReturnHero();
            }
            if (playerCount >= 2)
            {
                _player2 = C_View_SelectHeroy2.ReturnHero();
            }
            if (playerCount >= 3)
            {
                _player3 = C_View_SelectHeroy4.ReturnHero();
            }
            if (playerCount >= 4)
            {
                _player4 = C_View_SelectHeroy5.ReturnHero();
            }

            if (playerCount >= 1)
            {
                _player.Gold = 100;
            }
            if (playerCount >= 2)
            {
                _player2.Gold = 100;
            }
            if (playerCount >= 3)
            {
                _player3.Gold = 100;
            }
            if (playerCount >= 4)
            {
                _player4.Gold = 100;
            }

            if (playerCount >= 1)
            {
                _player.CurrentMap = _map;
            }
            if (playerCount >= 2)
            {
                _player2.CurrentMap = _map;
            }
            if (playerCount >= 3)
            {
                _player3.CurrentMap = _map;
            }
            if (playerCount >= 4)
            {
                _player4.CurrentMap = _map;
            }

            _map.CreateRandomMap(false);

            if (playerCount >= 1)
            {
                _player.ShowShop += _player_ShowShop;
            }
            if (playerCount >= 2)
            {
                _player2.ShowShop += _player_ShowShop;
            }
            if (playerCount >= 3)
            {
                _player3.ShowShop += _player_ShowShop;
            }
            if (playerCount >= 4)
            {
                _player4.ShowShop += _player_ShowShop;
            }

            if (playerCount >= 1)
            {
                _player.StatisticData = new StatisticData();
            }
            if (playerCount >= 2)
            {
                _player2.StatisticData = new StatisticData();
            }
            if (playerCount >= 3)
            {
                _player3.StatisticData = new StatisticData();
            }
            if (playerCount >= 4)
            {
                _player4.StatisticData = new StatisticData();
            }

            if (playerCount >= 1)
            {
                _map.CreatePlayer(_player);
            }
            if (playerCount >= 2)
            {
                _map.CreatePlayer(_player2);
            }
            if (playerCount >= 3)
            {
                _map.CreatePlayer(_player3);
            }
            if (playerCount >= 4)
            {
                _map.CreatePlayer(_player4);
            }

            if (_gameType == EGameType.FurmGame)
            {
                _map.KillLimit = 10;

                if (playerCount >= 1)
                {
                    _player.GroupType = 3;// C_View_SelectHeroy1.GroupNumber;
                }
                if (playerCount >= 2)
                {
                    _player2.GroupType = 2;//C_View_SelectHeroy2.GroupNumber;
                }
                if (playerCount >= 3)
                {
                    _player3.GroupType = 1;// C_View_SelectHeroy4.GroupNumber;
                }
                if (playerCount >= 4)
                {
                    _player4.GroupType = 2;// C_View_SelectHeroy5.GroupNumber;
                }
                _map.CreateNewFarmGame(0, 1);
                // _map.CreateNewFarmGame(4,2);
            }
            else if (_gameType == EGameType.Coop)
            {
                _map.KillLimit = 10;

                if (playerCount >= 1)
                {
                    _player.GroupType = 1;
                }
                if (playerCount >= 2)
                {
                    _player2.GroupType = 1;
                }
                if (playerCount >= 3)
                {
                    _player3.GroupType = 1;
                }
                if (playerCount >= 4)
                {
                    _player4.GroupType = 1;
                }
                _map.CreateNewCooperative();
            }

            if (playerCount >= 1)
            {
                _player.StartRegenerationTimers_NewObject();
            }
            if (playerCount >= 2)
            {
                _player2.StartRegenerationTimers_NewObject();
            }
            if (playerCount >= 3)
            {
                _player3.StartRegenerationTimers_NewObject();
            }
            if (playerCount >= 4)
            {
                _player4.StartRegenerationTimers_NewObject();
            }

            if (playerCount >= 1)
            {
                C_View_Player1.CurrentPlayer = _player;
                C_View_Player1.Show();
            }
            if (playerCount >= 2)
            {
                C_View_Player2.CurrentPlayer = _player2;
                C_View_Player2.Show();
            }
            if (playerCount >= 3)
            {
                C_View_Player3.CurrentPlayer = _player3;
                C_View_Player3.Show();
            }
            if (playerCount >= 4)
            {
                C_View_Player4.CurrentPlayer = _player4;
                C_View_Player4.Show();
            }
            if (playerCount >= 1)
            {
                Voins.Input.Input_MainClass player1_input = new Input.Input_MainClass();
                //player1_input.StartTimer(_player, AppCode.Input.EInput.Joist1, C_Buy);
                player1_input.StartTimer(_player, AppCode.Input.EInput.Player1Keys, C_Buy);
                _inputArr.Add(player1_input);
            }

            if (playerCount >= 2)
            {
                Voins.Input.Input_MainClass player2_input = new Input.Input_MainClass();
                //player2_input.StartTimer(_player2, AppCode.Input.EInput.Player1Keys, C_Buy);
                player2_input.StartTimer(_player2, AppCode.Input.EInput.Joist2, C_Buy);
                _inputArr.Add(player2_input);
            }

            if (playerCount >= 3)
            {
                Voins.Input.Input_MainClass player3_input = new Input.Input_MainClass();
                player3_input.StartTimer(_player3, AppCode.Input.EInput.Joist3, C_Buy);
                _inputArr.Add(player3_input);
            }

            if (playerCount >= 4)
            {
                Voins.Input.Input_MainClass player4_input = new Input.Input_MainClass();
                player4_input.StartTimer(_player4, AppCode.Input.EInput.Joist4, C_Buy);
                _inputArr.Add(player4_input);
            }
        }