Example #1
0
 private void CheckDirection()
 {
     if (player.transform.Position.X > entity.transform.Position.X + 200)
     {
         childDirection.SetNowRight(false);
     }
     else if (player.transform.Position.X < entity.transform.Position.X - 200)
     {
         childDirection.SetNowLeft(false);
     }
     else
     {
         childDirection.SetNone();
     }
     if (IsChildForward())
     {
         childDirection.SetNone();
     }
     CheckFruit();
 }