// Use this for initialization void Start() { m_cLoadItem = new C_LOADITEM(); m_cLoadItem.init(); m_cLoadAura = new C_LOADAURA(); m_cLoadAura.init(); m_cLoadBullet = new C_LOADBULLET(); m_cLoadBullet.init(); }
// Use this for initialization void Awake() { m_cLoadAura = new C_LOADAURA(); m_cLoadBullet = new C_LOADBULLET(); m_cLoadEffect = new C_LOADEFFECT(); m_cLoadItem = new C_LOADITEM(); m_cLoadNode = new C_LOADNODE(); m_cLoadAura.init(); m_cLoadBullet.init(); m_cLoadEffect.init(); m_cLoadItem.init(); m_cLoadNode.load(); }
void Start() { m_cLoadItem = new C_LOADITEM(); m_cLoadItem.init(); m_goCharacter = Instantiate((GameObject)Resources.Load("Tower/Custom/customizingTower")); m_goCharacter.transform.Translate(new Vector3(0.0f, -1.0f, 0.0f)); m_mtrCharacterMaterial = m_goCharacter.transform.GetChild(1).gameObject.GetComponent <Renderer>(); m_goCharacter.tag = "CustomTower"; m_goCharacter.SetActive(false); m_goHand = m_goCharacter.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(0).GetChild(0).gameObject; m_goFace = m_goCharacter.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(1).gameObject; m_goHair = m_goCharacter.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(2).gameObject; m_nHairItemNumber = -1; m_nHandItemNumber = -1; m_nFaceItemNumber = -1; m_nMaterielNumber = 0; m_nHairMaterielNumber = -1; m_mtrCharacterMaterial.material = m_cLoadItem.getLoadMaterial(m_nMaterielNumber); }