// Use this for initialization void Start() { if (GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>()) { m_cEffect = GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>().getLoadEffect(); } else { m_cEffect = GameObject.Find("Main Camera").GetComponent <C_CUSTOMGAMEMGR>().getLoadEffect(); } }
// Use this for initialization void Start() { if (GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>()) { m_cEffect = GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>().getLoadEffect(); } else { m_cEffect = new C_LOADEFFECT(); m_cEffect.init(); } }
// Use this for initialization void Awake() { m_cLoadAura = new C_LOADAURA(); m_cLoadBullet = new C_LOADBULLET(); m_cLoadEffect = new C_LOADEFFECT(); m_cLoadItem = new C_LOADITEM(); m_cLoadNode = new C_LOADNODE(); m_cLoadAura.init(); m_cLoadBullet.init(); m_cLoadEffect.init(); m_cLoadItem.init(); m_cLoadNode.load(); }