Example #1
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>())
     {
         m_cEffect = GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>().getLoadEffect();
     }
     else
     {
         m_cEffect = GameObject.Find("Main Camera").GetComponent <C_CUSTOMGAMEMGR>().getLoadEffect();
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>())
     {
         m_cEffect = GameObject.Find("Main Camera").GetComponent <C_GAMEMGR>().getLoadEffect();
     }
     else
     {
         m_cEffect = new C_LOADEFFECT();
         m_cEffect.init();
     }
 }
Example #3
0
    // Use this for initialization
    void Awake()
    {
        m_cLoadAura   = new C_LOADAURA();
        m_cLoadBullet = new C_LOADBULLET();
        m_cLoadEffect = new C_LOADEFFECT();
        m_cLoadItem   = new C_LOADITEM();
        m_cLoadNode   = new C_LOADNODE();


        m_cLoadAura.init();
        m_cLoadBullet.init();
        m_cLoadEffect.init();
        m_cLoadItem.init();
        m_cLoadNode.load();
    }