Example #1
0
        private C_CONNECT GenerateCConnect()
        {
            C_CONNECT connectPacket = new C_CONNECT()
            {
                header = new Header()
                {
                    opcode = OPCODE.Connect, version = 1
                },
                addresses = new UIntPtr[128]
            };

            string[] names =
            {
                "FUN_GAME_INPUT",
                "GAME_INPUT_OFFSET",
                "GAME_HUD_INFO_OFFSET",
                "GAME_CHAT_OFFSET",
                "FUN_CHAT_SYSTEM",
                "FUN_DEAL_DAMAGE"
            };

            for (int i = 0; i < names.Length; i++)
            {
                connectPacket.addresses[i] = (UIntPtr)GetAbsoluteAddress(names[i]);
            }

            return(connectPacket);
        }
Example #2
0
        private async Task <bool> Connect()
        {
            if (IsConnected)
            {
                return(true);
            }

            socket = new TcpClient();

            try
            {
                await socket.ConnectAsync(Address, Port);
            } catch (Exception err)
            {
                Debugger.Error(err);
                return(false);
            }

            if (IsConnected)
            {
                Debugger.Write($"[Socket] Connected to HunterPie.Native!", "#FFFF59E6");
                Listen();
                C_CONNECT connectPacket = new C_CONNECT()
                {
                    header = new Header()
                    {
                        opcode = OPCODE.Connect, version = 1
                    },
                    addresses = new UIntPtr[128]
                };

                // TODO: Make this less bad
                connectPacket.addresses[0] = (UIntPtr)GetAbsoluteAddress("FUN_GAME_INPUT");
                connectPacket.addresses[1] = (UIntPtr)GetAbsoluteAddress("GAME_INPUT_OFFSET");
                connectPacket.addresses[2] = (UIntPtr)GetAbsoluteAddress("GAME_HUD_INFO_OFFSET");
                connectPacket.addresses[3] = (UIntPtr)GetAbsoluteAddress("GAME_CHAT_OFFSET");
                connectPacket.addresses[4] = (UIntPtr)GetAbsoluteAddress("FUN_CHAT_SYSTEM");

                await SendAsync(connectPacket);
            }

            return(IsConnected);
        }