// Token: 0x06005F2B RID: 24363 RVA: 0x002154F0 File Offset: 0x002138F0 private void Update() { if (SteamVR_LoadLevel._active != this) { return; } this.alpha = Mathf.Clamp01(this.alpha + this.fadeRate * Time.deltaTime); CVROverlay overlay = OpenVR.Overlay; if (overlay != null) { if (this.loadingScreenOverlayHandle != 0UL) { overlay.SetOverlayAlpha(this.loadingScreenOverlayHandle, this.alpha); } if (this.progressBarOverlayHandle != 0UL) { overlay.SetOverlayAlpha(this.progressBarOverlayHandle, this.alpha); } } }
void Start() { var openVRError = EVRInitError.None; var overlayError = EVROverlayError.None; //OpenVRの初期化 openvr = OpenVR.Init(ref openVRError, EVRApplicationType.VRApplication_Overlay); if (openVRError != EVRInitError.None) { Debug.LogError(Tag + "OpenVRの初期化に失敗." + openVRError.ToString()); ApplicationQuit(); return; } //オーバーレイ機能の初期化 overlay = OpenVR.Overlay; overlayError = overlay.CreateOverlay(OverlayKey, OverlayFriendlyName, ref overlayHandle); if (overlayError != EVROverlayError.None) { Debug.LogError(Tag + "Overlayの初期化に失敗. " + overlayError.ToString()); ApplicationQuit(); return; } //オーバーレイの大きさ設定(幅のみ。高さはテクスチャの比から自動計算される) var width = 2.0f; overlay.SetOverlayWidthInMeters(overlayHandle, width); //オーバーレイの透明度を設定 var alpha = 0.5f; overlay.SetOverlayAlpha(overlayHandle, alpha); //オーバーレイに渡すテクスチャ種類の設定 var isOpenGL = SystemInfo.graphicsDeviceVersion.Contains("OpenGL"); if (isOpenGL) { //pGLuintTexture overlayTexture.eType = ETextureType.OpenGL; //上下反転しない textureYflip = 1; } else { //pTexture overlayTexture.eType = ETextureType.DirectX; //上下反転する textureYflip = -1; } Debug.Log(Tag + "初期化完了しました"); }
// Token: 0x06005F2D RID: 24365 RVA: 0x00215594 File Offset: 0x00213994 private ulong GetOverlayHandle(string overlayName, Transform transform, float widthInMeters = 1f) { ulong num = 0UL; CVROverlay overlay = OpenVR.Overlay; if (overlay == null) { return(num); } string pchOverlayKey = SteamVR_Overlay.key + "." + overlayName; EVROverlayError evroverlayError = overlay.FindOverlay(pchOverlayKey, ref num); if (evroverlayError != EVROverlayError.None) { evroverlayError = overlay.CreateOverlay(pchOverlayKey, overlayName, ref num); } if (evroverlayError == EVROverlayError.None) { overlay.ShowOverlay(num); overlay.SetOverlayAlpha(num, this.alpha); overlay.SetOverlayWidthInMeters(num, widthInMeters); if (SteamVR.instance.textureType == ETextureType.DirectX) { VRTextureBounds_t vrtextureBounds_t = default(VRTextureBounds_t); vrtextureBounds_t.uMin = 0f; vrtextureBounds_t.vMin = 1f; vrtextureBounds_t.uMax = 1f; vrtextureBounds_t.vMax = 0f; overlay.SetOverlayTextureBounds(num, ref vrtextureBounds_t); } SteamVR_Camera steamVR_Camera = (this.loadingScreenDistance != 0f) ? null : SteamVR_Render.Top(); if (steamVR_Camera != null && steamVR_Camera.origin != null) { SteamVR_Utils.RigidTransform rigidTransform = new SteamVR_Utils.RigidTransform(steamVR_Camera.origin, transform); rigidTransform.pos.x = rigidTransform.pos.x / steamVR_Camera.origin.localScale.x; rigidTransform.pos.y = rigidTransform.pos.y / steamVR_Camera.origin.localScale.y; rigidTransform.pos.z = rigidTransform.pos.z / steamVR_Camera.origin.localScale.z; HmdMatrix34_t hmdMatrix34_t = rigidTransform.ToHmdMatrix34(); overlay.SetOverlayTransformAbsolute(num, SteamVR_Render.instance.trackingSpace, ref hmdMatrix34_t); } else { SteamVR_Utils.RigidTransform rigidTransform2 = new SteamVR_Utils.RigidTransform(transform); HmdMatrix34_t hmdMatrix34_t2 = rigidTransform2.ToHmdMatrix34(); overlay.SetOverlayTransformAbsolute(num, SteamVR_Render.instance.trackingSpace, ref hmdMatrix34_t2); } } return(num); }
private static EVROverlayError ProcessOverlay2(CVROverlay overlay, ref ulong overlayHandle, ref bool overlayVisible, bool dashboardVisible) { var err = EVROverlayError.None; if (overlayHandle == 0) { err = overlay.FindOverlay("VRCX2", ref overlayHandle); if (err != EVROverlayError.None) { if (err != EVROverlayError.UnknownOverlay) { return(err); } overlayVisible = false; err = overlay.CreateOverlay("VRCX2", "VRCX2", ref overlayHandle); if (err != EVROverlayError.None) { return(err); } err = overlay.SetOverlayAlpha(overlayHandle, 0.9f); if (err != EVROverlayError.None) { return(err); } err = overlay.SetOverlayWidthInMeters(overlayHandle, 1f); if (err != EVROverlayError.None) { return(err); } err = overlay.SetOverlayInputMethod(overlayHandle, VROverlayInputMethod.None); if (err != EVROverlayError.None) { return(err); } var m = Matrix.Scaling(1f); m *= Matrix.Translation(0, -0.3f, -1.5f); var hm34 = new HmdMatrix34_t { m0 = m.M11, m1 = m.M21, m2 = m.M31, m3 = m.M41, m4 = m.M12, m5 = m.M22, m6 = m.M32, m7 = m.M42, m8 = m.M13, m9 = m.M23, m10 = m.M33, m11 = m.M43, }; err = overlay.SetOverlayTransformTrackedDeviceRelative(overlayHandle, OpenVR.k_unTrackedDeviceIndex_Hmd, ref hm34); if (err != EVROverlayError.None) { return(err); } } } if (!dashboardVisible) { var texture = new Texture_t { handle = m_Texture2.NativePointer }; err = overlay.SetOverlayTexture(overlayHandle, ref texture); if (err != EVROverlayError.None) { return(err); } if (!overlayVisible) { err = overlay.ShowOverlay(overlayHandle); if (err != EVROverlayError.None) { return(err); } overlayVisible = true; } } else if (overlayVisible) { err = overlay.HideOverlay(overlayHandle); if (err != EVROverlayError.None) { return(err); } overlayVisible = false; } return(err); }
private static EVROverlayError ProcessOverlay1(CVROverlay overlay, ref ulong overlayHandle, ref bool overlayVisible, bool dashboardVisible, uint overlayIndex, DateTime nextOverlay) { var err = EVROverlayError.None; if (overlayHandle == 0) { err = overlay.FindOverlay("VRCX1", ref overlayHandle); if (err != EVROverlayError.None) { if (err != EVROverlayError.UnknownOverlay) { return(err); } overlayVisible = false; err = overlay.CreateOverlay("VRCX1", "VRCX1", ref overlayHandle); if (err != EVROverlayError.None) { return(err); } err = overlay.SetOverlayAlpha(overlayHandle, 0.9f); if (err != EVROverlayError.None) { return(err); } err = overlay.SetOverlayWidthInMeters(overlayHandle, 1f); if (err != EVROverlayError.None) { return(err); } err = overlay.SetOverlayInputMethod(overlayHandle, VROverlayInputMethod.None); if (err != EVROverlayError.None) { return(err); } } } if (overlayIndex != OpenVR.k_unTrackedDeviceIndexInvalid) { // http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices // Scaling-Rotation-Translation var m = Matrix.Scaling(0.25f); m *= Matrix.RotationX(m_Rotation[0]); m *= Matrix.RotationY(m_Rotation[1]); m *= Matrix.RotationZ(m_Rotation[2]); m *= Matrix.Translation(m_Translation[0], m_Translation[1], m_Translation[2]); var hm34 = new HmdMatrix34_t { m0 = m.M11, m1 = m.M21, m2 = m.M31, m3 = m.M41, m4 = m.M12, m5 = m.M22, m6 = m.M32, m7 = m.M42, m8 = m.M13, m9 = m.M23, m10 = m.M33, m11 = m.M43, }; err = overlay.SetOverlayTransformTrackedDeviceRelative(overlayHandle, overlayIndex, ref hm34); if (err != EVROverlayError.None) { return(err); } } if (!dashboardVisible && DateTime.UtcNow.CompareTo(nextOverlay) <= 0) { var texture = new Texture_t { handle = m_Texture1.NativePointer }; err = overlay.SetOverlayTexture(overlayHandle, ref texture); if (err != EVROverlayError.None) { return(err); } if (!overlayVisible) { err = overlay.ShowOverlay(overlayHandle); if (err != EVROverlayError.None) { return(err); } overlayVisible = true; } } else if (overlayVisible) { err = overlay.HideOverlay(overlayHandle); if (err != EVROverlayError.None) { return(err); } overlayVisible = false; } return(err); }
//位置情報を更新 private void updatePosition() { #pragma warning disable 0219 string Tag = "[" + this.GetType().Name + ":" + System.Reflection.MethodBase.GetCurrentMethod(); //クラス名とメソッド名を自動取得 #pragma warning restore 0219 //RenderTextureが生成されているかチェック if (!renderTexture.IsCreated()) { Debug.Log(Tag + "RenderTextureがまだ生成されていない"); return; } //回転を生成 Quaternion quaternion = Quaternion.Euler(Rotation.x, Rotation.y, Rotation.z); //座標系を変更(右手系と左手系の入れ替え) Vector3 position = Position; position.z = -Position.z; //HMD視点位置変換行列に書き込む。 Matrix4x4 m = Matrix4x4.TRS(position, quaternion, Scale); //鏡像反転 Vector3 Mirroring = new Vector3(MirrorX ? -1 : 1, MirrorY ? -1 : 1, 1); //4x4行列を3x4行列に変換する。 p.m0 = Mirroring.x * m.m00; p.m1 = Mirroring.y * m.m01; p.m2 = Mirroring.z * m.m02; p.m3 = m.m03; p.m4 = Mirroring.x * m.m10; p.m5 = Mirroring.y * m.m11; p.m6 = Mirroring.z * m.m12; p.m7 = m.m13; p.m8 = Mirroring.x * m.m20; p.m9 = Mirroring.y * m.m21; p.m10 = Mirroring.z * m.m22; p.m11 = m.m23; //回転行列を元に相対位置で表示 if (DeviceTracking) { //deviceindexを処理(コントローラーなどはその時その時で変わるため) var idx = OpenVR.k_unTrackedDeviceIndex_Hmd; switch (DeviceIndex) { case TrackingDeviceSelect.LeftController: idx = openvr.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand); break; case TrackingDeviceSelect.RightController: idx = openvr.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand); break; default: idx = (uint)DeviceIndex; break; } //device情報に変化があったらInspectorに反映 if (DeviceIndexOld != (int)idx) { Debug.Log(Tag + "Device Updated"); UpdateDeviceInfo(idx); DeviceIndexOld = (int)idx; } //HMDからの相対的な位置にオーバーレイを表示する。 overlay.SetOverlayTransformTrackedDeviceRelative(overlayHandle, idx, ref p); } else { //空間の絶対位置にオーバーレイを表示する if (!Seated) { overlay.SetOverlayTransformAbsolute(overlayHandle, ETrackingUniverseOrigin.TrackingUniverseStanding, ref p); } else { overlay.SetOverlayTransformAbsolute(overlayHandle, ETrackingUniverseOrigin.TrackingUniverseSeated, ref p); } } if (ResetSeatedCamera) { OpenVR.System.ResetSeatedZeroPose(); ResetSeatedCamera = false; } //オーバーレイの大きさ設定(幅のみ。高さはテクスチャの比から自動計算される) overlay.SetOverlayWidthInMeters(overlayHandle, width); //オーバーレイの透明度を設定 overlay.SetOverlayAlpha(overlayHandle, alpha); //マウスカーソルスケールを設定する(これにより表示領域のサイズも決定される) try { HmdVector2_t vecMouseScale = new HmdVector2_t { v0 = renderTexture.width, v1 = renderTexture.height }; overlay.SetOverlayMouseScale(overlayHandle, ref vecMouseScale); } catch (UnassignedReferenceException e) { Debug.LogError(Tag + "RenderTextureがセットされていません " + e.ToString()); ProcessError(); return; } }
private bool StartupOVR() { EVRInitError error = EVRInitError.Driver_Failed; vr = OpenVR.Init(ref error, EVRApplicationType.VRApplication_Overlay); if (error != EVRInitError.None) { Debug.WriteLine("OpenVR Init Error: " + error.ToString()); return(false); } overlay = OpenVR.Overlay; EVROverlayError overlayError = overlay.CreateOverlay("Jstf_ovr_cards", "OpenVR Cards System Overlay", ref overlayHandle); if (overlayError != EVROverlayError.None) { OpenVR.Shutdown(); Debug.WriteLine("OpenVR Overlay Error: " + overlayError.ToString()); return(false); } /*overlayError = overlay.SetOverlayFromFile(overlayHandle, AssetsPath + "overlay.png"); * if (overlayError != EVROverlayError.None) * { * CleanupOVR(); * Debug.WriteLine("OpenVR Overlay Error: " + overlayError.ToString()); * return false; * }*/ overlayError = overlay.SetOverlayInputMethod(overlayHandle, VROverlayInputMethod.Mouse); if (overlayError != EVROverlayError.None) { CleanupOVR(); Debug.WriteLine("OpenVR Overlay Error: " + overlayError.ToString()); return(false); } overlayTexture = new Texture_t { eType = ETextureType.OpenGL, eColorSpace = EColorSpace.Auto, handle = (IntPtr)textureId }; overlayError = overlay.SetOverlayTexture(overlayHandle, ref overlayTexture); if (overlayError != EVROverlayError.None) { CleanupOVR(); Debug.WriteLine("OpenVR Overlay Error: " + overlayError.ToString()); return(false); } HmdId = OpenVR.k_unTrackedDeviceIndex_Hmd; for (uint i = HmdId + 1; i < OpenVR.k_unMaxTrackedDeviceCount; i++) { if (vr.IsTrackedDeviceConnected(i)) { ETrackedDeviceClass cls = vr.GetTrackedDeviceClass(i); if (cls == ETrackedDeviceClass.Controller) { ETrackedControllerRole rl = vr.GetControllerRoleForTrackedDeviceIndex(i); if (rl == ETrackedControllerRole.LeftHand) { LeftControllerId = i; Debug.WriteLine("Found Left Controller"); } else if (rl == ETrackedControllerRole.RightHand) { RightControllerId = i; Debug.WriteLine("Found Right Controller"); } } } } mat = new HmdMatrix34_t { m0 = 1, m1 = 0, m2 = 0, m3 = 0f, m4 = 0, m5 = 1, m6 = 0, m7 = 0.1f, m8 = 0, m9 = 0, m10 = 1, m11 = 0f }; overlayError = overlay.SetOverlayTransformTrackedDeviceRelative(overlayHandle, RightControllerId, ref mat); if (overlayError != EVROverlayError.None) { Debug.WriteLine("Cannot bind overlay to Tracked device."); Debug.WriteLine("Error: " + overlayError.ToString()); CleanupOVR(); return(false); } overlayError = overlay.SetOverlayWidthInMeters(overlayHandle, 0.2f); if (overlayError != EVROverlayError.None) { Debug.WriteLine("Cannot set overlay size."); Debug.WriteLine("Error: " + overlayError.ToString()); CleanupOVR(); return(false); } overlayError = overlay.SetOverlayAlpha(overlayHandle, 1); if (overlayError != EVROverlayError.None) { Debug.WriteLine("Cannot set overlay alpha."); Debug.WriteLine("Error: " + overlayError.ToString()); CleanupOVR(); return(false); } overlayError = overlay.SetOverlayColor(overlayHandle, 1, 1, 1); if (overlayError != EVROverlayError.None) { Debug.WriteLine("Cannot set overlay color."); Debug.WriteLine("Error: " + overlayError.ToString()); CleanupOVR(); return(false); } #if DEBUG Debug.WriteLine("OpenVR Startup Complete"); #endif return(true); }
public void SetAlpha(float alpha) { //オーバーレイの透明度を設定 overlay.SetOverlayAlpha(overlayHandle, alpha); }
public void UpdateOverlay() { CVROverlay overlay = OpenVR.Overlay; if (overlay == null) { return; } if (this.texture != null) { EVROverlayError evroverlayError = overlay.ShowOverlay(this.handle); if ((evroverlayError == EVROverlayError.InvalidHandle || evroverlayError == EVROverlayError.UnknownOverlay) && overlay.FindOverlay(SteamVR_Overlay.key, ref this.handle) != EVROverlayError.None) { return; } Texture_t texture_t = default(Texture_t); texture_t.handle = this.texture.GetNativeTexturePtr(); texture_t.eType = SteamVR.instance.textureType; texture_t.eColorSpace = EColorSpace.Auto; overlay.SetOverlayTexture(this.handle, ref texture_t); overlay.SetOverlayAlpha(this.handle, this.alpha); overlay.SetOverlayWidthInMeters(this.handle, this.scale); overlay.SetOverlayAutoCurveDistanceRangeInMeters(this.handle, this.curvedRange.x, this.curvedRange.y); VRTextureBounds_t vrtextureBounds_t = default(VRTextureBounds_t); vrtextureBounds_t.uMin = this.uvOffset.x * this.uvOffset.z; vrtextureBounds_t.vMin = (1f + this.uvOffset.y) * this.uvOffset.w; vrtextureBounds_t.uMax = (1f + this.uvOffset.x) * this.uvOffset.z; vrtextureBounds_t.vMax = this.uvOffset.y * this.uvOffset.w; overlay.SetOverlayTextureBounds(this.handle, ref vrtextureBounds_t); HmdVector2_t hmdVector2_t = default(HmdVector2_t); hmdVector2_t.v0 = this.mouseScale.x; hmdVector2_t.v1 = this.mouseScale.y; overlay.SetOverlayMouseScale(this.handle, ref hmdVector2_t); SteamVR_Camera steamVR_Camera = SteamVR_Render.Top(); if (steamVR_Camera != null && steamVR_Camera.origin != null) { SteamVR_Utils.RigidTransform rigidTransform = new SteamVR_Utils.RigidTransform(steamVR_Camera.origin, base.transform); rigidTransform.pos.x = rigidTransform.pos.x / steamVR_Camera.origin.localScale.x; rigidTransform.pos.y = rigidTransform.pos.y / steamVR_Camera.origin.localScale.y; rigidTransform.pos.z = rigidTransform.pos.z / steamVR_Camera.origin.localScale.z; rigidTransform.pos.z = rigidTransform.pos.z + this.distance; HmdMatrix34_t hmdMatrix34_t = rigidTransform.ToHmdMatrix34(); overlay.SetOverlayTransformAbsolute(this.handle, SteamVR_Render.instance.trackingSpace, ref hmdMatrix34_t); } overlay.SetOverlayInputMethod(this.handle, this.inputMethod); if (this.curved || this.antialias) { this.highquality = true; } if (this.highquality) { overlay.SetHighQualityOverlay(this.handle); overlay.SetOverlayFlag(this.handle, VROverlayFlags.Curved, this.curved); overlay.SetOverlayFlag(this.handle, VROverlayFlags.RGSS4X, this.antialias); } else if (overlay.GetHighQualityOverlay() == this.handle) { overlay.SetHighQualityOverlay(0UL); } } else { overlay.HideOverlay(this.handle); } }
void Update() { //初期化失敗するなどoverlayが無効な場合は実行しない if (overlay == null || error) { return; } if (show) { //オーバーレイを表示する overlay.ShowOverlay(overlayHandle); } else { //オーバーレイを非表示にする overlay.HideOverlay(overlayHandle); } //イベントを処理する uint uncbVREvent = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(VREvent_t)); while (overlay.PollNextOverlayEvent(overlayHandle, ref Event, uncbVREvent)) { if (eventlog) { Debug.Log(Tag + "Event:" + ((EVREventType)Event.eventType).ToString()); } //Debug.Log(Tag +"Event:"+ (Event.eventType).ToString()); switch ((EVREventType)Event.eventType) { case EVREventType.VREvent_MouseMove: MouseX = Event.data.mouse.x; MouseY = Event.data.mouse.y; break; case EVREventType.VREvent_MouseButtonDown: MouseClick = true; break; case EVREventType.VREvent_MouseButtonUp: MouseClick = false; break; case EVREventType.VREvent_DashboardActivated: break; case EVREventType.VREvent_DashboardDeactivated: break; case EVREventType.VREvent_DashboardRequested: break; case EVREventType.VREvent_DashboardThumbSelected: break; case EVREventType.VREvent_EnterStandbyMode: break; case EVREventType.VREvent_LeaveStandbyMode: break; case EVREventType.VREvent_KeyboardCharInput: break; case EVREventType.VREvent_KeyboardClosed: break; case EVREventType.VREvent_KeyboardDone: break; case EVREventType.VREvent_ResetDashboard: break; case EVREventType.VREvent_ScreenshotTriggered: break; case EVREventType.VREvent_WirelessDisconnect: break; case EVREventType.VREvent_WirelessReconnect: break; case EVREventType.VREvent_Quit: Debug.Log(Tag + "Quit"); ApplicationQuit(); break; default: break; } } if (overlay.IsDashboardVisible()) { //サムネイルにテクスチャを設定 if (thumbnailAvailable) { var overlayError = EVROverlayError.None; overlayError = overlay.SetOverlayTexture(thumbnailHandle, ref thumbnailTexture); if (overlayError != EVROverlayError.None) { Debug.LogError(Tag + "Overlayにサムネイルをセットできませんでした. " + overlayError.ToString()); error = true; return; } } } //オーバーレイが表示されている時 if (overlay.IsOverlayVisible(overlayHandle) && overlay.IsActiveDashboardOverlay(overlayHandle)) { //オーバーレイの大きさ設定(幅のみ。高さはSetOverlayMouseScaleの比から自動計算される) overlay.SetOverlayWidthInMeters(overlayHandle, width); //オーバーレイの透明度を設定 overlay.SetOverlayAlpha(overlayHandle, alpha); //RenderTextureが生成されているかチェック if (!renderTexture.IsCreated()) { Debug.Log(Tag + "RenderTextureがまだ生成されていない"); return; } try { //マウスカーソルスケールを設定する(これにより表示領域のサイズも決定される) vecMouseScale.v0 = renderTexture.width; vecMouseScale.v1 = renderTexture.height; overlay.SetOverlayMouseScale(overlayHandle, ref vecMouseScale); //RenderTextureからネイティブテクスチャのハンドルを取得 overlayTexture.handle = renderTexture.GetNativeTexturePtr(); } catch (UnassignedReferenceException e) { Debug.LogError(Tag + "RenderTextureがセットされていません " + e.ToString()); error = true; return; } //オーバーレイにテクスチャを設定 var overlayError = EVROverlayError.None; overlayError = overlay.SetOverlayTexture(overlayHandle, ref overlayTexture); if (overlayError != EVROverlayError.None) { Debug.LogError(Tag + "Overlayにテクスチャをセットできませんでした. " + overlayError.ToString()); error = true; return; } } }
public void ChangeAlphaSlider() { alpha = AlphaSlider.value; overlay.SetOverlayAlpha(overlayHandle, alpha); }
/** * Set an overlay's alpha value */ public void SetAlpha(float alpha) { ReportError(overlay.SetOverlayAlpha(handle, alpha)); }