Example #1
0
        // This gets called in response to a gesture event.
        private void ProcessGesture(Gesture gesture)
        {
            if (m_instructions.activeSelf)
            {
                m_instructions.SetActive(false);
            }

            Vector3 v        = CUtil.ClosestAxis(gesture.m_dirDevice);
            float   duration = 0.6f;

            if (v == Vector3.left)
            {
                m_left.Begin(duration);
            }
            if (v == Vector3.right)
            {
                m_right.Begin(duration);
            }
            if (v == Vector3.back)
            {
                m_back.Begin(duration);
            }
            if (v == Vector3.forward)
            {
                m_forward.Begin(duration);
            }
            if (v == Vector3.down)
            {
                m_down.Begin(duration);
            }
            if (v == Vector3.up)
            {
                m_up.Begin(duration);
            }
        }
Example #2
0
    private void ProcessGesture(Gesture gesture)
    {
        if (catched)
        {
            return;
        }

        t.text = gesture.m_dirDevice.ToString();
        Vector3 v = CUtil.ClosestAxis(gesture.m_dirDevice);

        if (isCatchPossible && v == Vector3.back)
        {
            if (c)
            {
                c.gameObject.transform.parent   = gameObject.Child("cubeCase").transform;
                c.gameObject.transform.position = gameObject.Child("cubeCase").transform.position;
                catched = true;

                Observable.Timer(System.TimeSpan.FromSeconds(5f))
                .Subscribe(_ =>
                {
                    c.gameObject.transform.parent         = null;
                    c.GetComponent <Rigidbody>().velocity = Vector3.zero;
                    c.transform.position = new Vector3(0, -2.5f, 2f);
                    c       = null;
                    catched = false;
                });
            }
            p.SetActive(true);
            Invoke("endT", 3f);
        }
    }
Example #3
0
        private IEnumerator CoAnimateGesture(Gesture gesture, float timeSecs)
        {
            Vector3 v = Vector3.zero;

            switch (m_coordSys)
            {
            case 0:         v = gesture.m_dirDevice;                break;

            case 1:         v = gesture.m_dirWorldXZ;               break;

            case 2:         v = gesture.m_dirWorldXYZ;              break;
            }

            if (m_snapToAxisToggle.isOn)
            {
                v = CUtil.ClosestAxis(v);
            }

            Transform rod = m_gestureRodPool.Take();

            rod.localRotation = Quaternion.LookRotation(v) * Quaternion.Euler(-90, 0, 0);

            float startTime = Time.time;
            float elapsed   = 0f;

            while ((elapsed = Time.time - startTime) < timeSecs)
            {
                float pct = elapsed / timeSecs;

                float size = 1f;
                if (pct < 0.25f)                                        // Grow
                {
                    size = pct * 4f;
                }
                else if (pct >= 0.75f)                          // Shrink
                {
                    size = (1f - pct) * 4f;
                }

                rod.localScale    = new Vector3(0.1f, v.magnitude * size / 2f, 0.1f);
                rod.localPosition = v * size / 2f;

                yield return(null);
            }

            rod.localPosition = Vector3.zero;
            rod.localScale    = Vector3.zero;
            m_gestureRodPool.Return(rod);
        }