public void TestComputeShader() { const string CSVersion = "cs_5_0"; var rc = EngineNS.CEngine.Instance.RenderContext; var macros = new CShaderDefinitions(); macros.SetDefine("USE_STRUCTURED_BUFFERS", ""); var shaderFile = RName.GetRName("Shaders/Compute/test1.compute").Address; var shaderRName_extractID = RName.GetRName("Shaders/Compute/test1.compute"); var shaderRName_calcRate = RName.GetRName("Shaders/Compute/calcrate.compute"); //var shaderRName_clearID = RName.GetRName("Shaders/Compute/clearid.compute"); var csMain0 = rc.CreateShaderDesc(shaderRName_extractID, "CSMain", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType); var csMain1 = rc.CreateShaderDesc(shaderRName_calcRate, "CSMain1", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType); //var csMain2 = rc.CreateShaderDesc(shaderRName_clearID, "CSMain_Clear", EShaderType.EST_ComputeShader, macros, CIPlatform.Instance.PlatformType); var csExtractID = rc.CreateComputeShader(csMain0); var csCalcRate = rc.CreateComputeShader(csMain1); //var csClearID = rc.CreateComputeShader(csMain2); uint numElem = 8; var bfDesc = new CGpuBufferDesc(); bfDesc.SetMode(false, true); bfDesc.ByteWidth = 4 * numElem; bfDesc.StructureByteStride = 4; var buffer = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = numElem; var uav = rc.CreateUnorderedAccessView(buffer, uavDesc); var buffer1 = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uav1 = rc.CreateUnorderedAccessView(buffer1, uavDesc); var cmd = rc.ImmCommandList; cmd.SetComputeShader(csExtractID); UInt32[] pUAVInitialCounts = new UInt32[1] { 1, }; var dsv = this.RenderPolicy.BaseSceneView.FrameBuffer.GetSRV_DepthStencil(); var viewWidth = this.RenderPolicy.BaseSceneView.Viewport.Width; var viewHeight = this.RenderPolicy.BaseSceneView.Viewport.Height; System.Diagnostics.Trace.WriteLine("[TestComputeShader] Framebuffer width :" + viewWidth.ToString() + ", height: " + viewHeight.ToString()); var camVP = this.RenderPolicy.Camera.CameraData.ViewProjection; //var srcTex = CEngine.Instance.TextureManager.GetShaderRView(rc, RName.GetRName("Texture/testActorID.txpic"), true); //if (srcTex != null) //{ // srcTex.PreUse(true); // cmd.CSSetShaderResource(0, srcTex); //} cmd.CSSetShaderResource(0, dsv); cmd.CSSetUnorderedAccessView(0, uav, pUAVInitialCounts); //uint texSizeW = 1092; //uint texSizeH = 516; cmd.CSDispatch((uint)viewWidth / 4, (uint)viewHeight / 4, 1); System.Diagnostics.Trace.WriteLine("[TestComputeShader] Dispatch width :" + viewWidth.ToString() + ", height: " + viewHeight.ToString()); //uint texSize = 512; //cmd.CSDispatch(texSize/8, texSize/8, 1); var blob = new EngineNS.Support.CBlobObject(); buffer.GetBufferData(rc, blob); var idArray = blob.ToUInts(); // fill uav1, clear uav0 cmd.SetComputeShader(csCalcRate); UInt32[] pUAVInitialCounts1 = new UInt32[1] { 1, }; var tempBufferData = new uint[8]; tempBufferData[0] = 9543; tempBufferData[1] = 3756; tempBufferData[2] = 2716; tempBufferData[3] = 297; tempBufferData[4] = 961; tempBufferData[5] = 45046; tempBufferData[6] = 0; tempBufferData[7] = 5686; unsafe { fixed(uint *pData = &tempBufferData[0]) { var buffer2 = rc.CreateGpuBuffer(bfDesc, (IntPtr)pData); var uav2 = rc.CreateUnorderedAccessView(buffer2, uavDesc); cmd.CSSetUnorderedAccessView(0, uav2, pUAVInitialCounts); } } //cmd.CSSetUnorderedAccessView(0, uav, pUAVInitialCounts); cmd.CSSetUnorderedAccessView(1, uav1, pUAVInitialCounts); var cbIndex = csMain1.FindCBufferDesc("CaptureEnv"); if (cbIndex != uint.MaxValue) { var cbuffer = rc.CreateConstantBuffer(csMain1, cbIndex); var varIdx = cbuffer.FindVar("rateWeight"); cbuffer.SetValue(varIdx, new EngineNS.Quaternion(100, 1000, 10000, 100000), 0); cbuffer.FlushContent(rc.ImmCommandList); var cbDesc = new EngineNS.CConstantBufferDesc(); if (csMain1.GetCBufferDesc(cbIndex, ref cbDesc)) { if (cbDesc.Type == EngineNS.ECBufferRhiType.SIT_CBUFFER) { cmd.CSSetConstantBuffer(cbDesc.CSBindPoint, cbuffer); } } } cmd.CSDispatch(8, 1, 1); // gbuffer1 buffer.GetBufferData(rc, blob); idArray = blob.ToUInts(); var blob1 = new EngineNS.Support.CBlobObject(); buffer1.GetBufferData(rc, blob1); var idArray1 = blob1.ToBytes(); var idUintArray1 = blob1.ToUInts(); }
public unsafe void UpdateGpuBuffer(CRenderContext rc, EngineNS.CCommandList cmd, Graphics.CGfxCamera Camera) { if (UseVTF) { UpdateGpuBufferVTF(rc, cmd, Camera); } else { var bfDesc = new CGpuBufferDesc(); //mAllVertexSRV { bfDesc.SetMode(false, false); bfDesc.ByteWidth = (uint)(mAllVertices.Count * sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex); var copyArray = mAllVertices.ToArray(); fixed(EngineNS.Bricks.GpuDriven.Cluster.GpuSceneVertex *p = ©Array[0]) { bufferAllVertex = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); } var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)mAllVertices.Count; mAllVertexSRV = rc.CreateShaderResourceViewFromBuffer(bufferAllVertex, srvDesc); } //uavMeshInstanceArray { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuInstanceDatas.Count * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData); var copyArray = GpuInstanceDatas.ToArray(); fixed(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData *p = ©Array[0]) { bufferMeshInstanceArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferMeshInstanceArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; uavMeshInstanceArray = rc.CreateUnorderedAccessView(bufferMeshInstanceArray, uavDesc); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; mMeshInstanceSRV = rc.CreateShaderResourceViewFromBuffer(bufferMeshInstanceArray, srvDesc); } } if (UseComputeShader) { var bfDesc = new CGpuBufferDesc(); if (uavMeshInstanceArray == null) { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuInstanceDatas.Count * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData); var copyArray = GpuInstanceDatas.ToArray(); fixed(EngineNS.Bricks.GpuDriven.GpuScene.GpuMeshInstanceData *p = ©Array[0]) { bufferMeshInstanceArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferMeshInstanceArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; uavMeshInstanceArray = rc.CreateUnorderedAccessView(bufferMeshInstanceArray, uavDesc); var srvDesc = new ISRVDesc(); srvDesc.ToDefault(); srvDesc.ViewDimension = EResourceDimension.RESOURCE_DIMENSION_BUFFER; srvDesc.Buffer.ElementOffset = 0; srvDesc.Buffer.NumElements = (uint)GpuInstanceDatas.Count; mMeshInstanceSRV = rc.CreateShaderResourceViewFromBuffer(bufferMeshInstanceArray, srvDesc); } //uavClusterArray { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(GpuClusters.Count * sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster)); bfDesc.StructureByteStride = (uint)sizeof(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster); var copyArray = GpuClusters.ToArray(); fixed(EngineNS.Bricks.GpuDriven.Cluster.GpuCluster *p = ©Array[0]) { bufferClusterArray = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferClusterArray.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)GpuClusters.Count; uavClusterArray = rc.CreateUnorderedAccessView(bufferClusterArray, uavDesc); } //uavStaticSceneAllFaces { bfDesc.SetMode(false, true); bfDesc.ByteWidth = (uint)(AllIndices.Count * sizeof(uint)); bfDesc.StructureByteStride = (uint)sizeof(uint); var copyArray = AllIndices.ToArray(); fixed(uint *p = ©Array[0]) { bufferStaticSceneAllFaces = rc.CreateGpuBuffer(bfDesc, (IntPtr)p); //bufferStaticSceneAllFaces.UpdateBufferData(cmd, (IntPtr)p, bfDesc.ByteWidth); } var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Buffer.NumElements = (uint)(AllIndices.Count); uavStaticSceneAllFaces = rc.CreateUnorderedAccessView(bufferStaticSceneAllFaces, uavDesc); } //uavStaticSceneDrawFaces { bfDesc.SetMode(false, true); int MaxInstanceNumber = 20; bfDesc.ByteWidth = (uint)(AllIndices.Count * MaxInstanceNumber * sizeof(uint)); bfDesc.StructureByteStride = (uint)sizeof(uint); bfDesc.MiscFlags = (UInt32)EResourceMiscFlag.BUFFER_ALLOW_RAW_VIEWS; bfDesc.BindFlags |= (UInt32)EBindFlag.INDEX_BUFFER; bfDesc.CPUAccessFlags = 0; bufferStaticSceneDrawFaces = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Format = EPixelFormat.PXF_R32_TYPELESS; uavDesc.Buffer.NumElements = (uint)(AllIndices.Count * MaxInstanceNumber); uavDesc.Buffer.Flags = (UInt32)EUAVBufferFlag.UAV_FLAG_RAW; uavStaticSceneDrawFaces = rc.CreateUnorderedAccessView(bufferStaticSceneDrawFaces, uavDesc); var ibDesc = new CIndexBufferDesc(); ibDesc.CPUAccess = 0; ibDesc.InitData = IntPtr.Zero; ibDesc.ByteWidth = bfDesc.ByteWidth; ibDesc.Type = EIndexBufferType.IBT_Int32; mDrawIndexBuffer = rc.CreateIndexBufferFromBuffer(ibDesc, bufferStaticSceneDrawFaces); } //uavIndirectDrawArgs { bfDesc.SetMode(false, true); bfDesc.ByteWidth = 20; //(uint)(1 * sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs)); bfDesc.StructureByteStride = 4; //(uint)sizeof(EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs); bfDesc.MiscFlags = (UInt32)(EResourceMiscFlag.DRAWINDIRECT_ARGS | EResourceMiscFlag.BUFFER_ALLOW_RAW_VIEWS); bfDesc.CPUAccessFlags = 0; bufferIndirectDrawArgs = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero); var uavDesc = new CUnorderedAccessViewDesc(); uavDesc.ToDefault(); uavDesc.Format = EPixelFormat.PXF_R32_TYPELESS; uavDesc.Buffer.NumElements = (uint)(5); uavDesc.Buffer.Flags = (UInt32)EUAVBufferFlag.UAV_FLAG_RAW; uavIndirectDrawArgs = rc.CreateUnorderedAccessView(bufferIndirectDrawArgs, uavDesc); var drawAgrs = new EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs(); drawAgrs.InstanceCount = 1; drawAgrs.StartInstanceLocation = 0; drawAgrs.IndexCountPerInstance = 0; bufferIndirectDrawArgs.UpdateBufferData(cmd, (IntPtr)(&drawAgrs), bfDesc.ByteWidth); } ComputeDispatch(rc, cmd, Camera); } else { CIndexBufferDesc ibDesc = new CIndexBufferDesc(EIndexBufferType.IBT_Int32); ibDesc.CPUAccess = (UInt32)ECpuAccess.CAS_WRITE; ibDesc.ByteWidth = (uint)(mAllIndices.Count * sizeof(UInt32) * 20); mCpuDrawIndexBuffer = rc.CreateIndexBuffer(ibDesc); } //CEngine.Instance.EventPoster.RunOn(() => //{ // var blobDrawArgs = new EngineNS.Support.CBlobObject(); // bufferIndirectDrawArgs.GetBufferData(rc, blobDrawArgs); // EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs* pArg = (EngineNS.Bricks.GpuDriven.GpuScene.GpuDrawArgs*)blobDrawArgs.Data.ToPointer(); // if (pArg != null) // { // mDrawArgs = *pArg; // } // return null; //}, Thread.Async.EAsyncTarget.Main); }