Example #1
0
 /* Sets the object this effect was created from. */
 public void AddSourceObject(CUnitEntity NewSourceObject)
 {
     if (IsValid())
     {
         //Data->AddSourceObject(NewSourceObject);
     }
 }
Example #2
0
 /* Sets the instigator and effect causer. Instigator is who owns the ability that spawned this, EffectCauser is the actor that is the physical source of the effect, such as a weapon. They can be the same. */
 public void AddInstigator(CUnitEntity InInstigator, CUnitEntity InEffectCauser)
 {
     if (IsValid())
     {
         //Data->AddInstigator(InInstigator, InEffectCauser);
     }
 }
Example #3
0
 /* Sets the instigator and effect causer. Instigator is who owns the ability that spawned this, EffectCauser is the actor that is the physical source of the effect, such as a weapon. They can be the same. */
 public virtual void AddInstigator(CUnitEntity InInstigator, CUnitEntity InEffectCauser)
 {
 }
Example #4
0
 FGameplayEffectContext(CUnitEntity InInstigator, CUnitEntity InEffectCauser)
 {
     AddInstigator(InInstigator, InEffectCauser);
 }
Example #5
0
 /* Sets the object this effect was created from. */
 public virtual void AddSourceObject(CUnitEntity NewSourceObject)
 {
 }
Example #6
0
 public void SetEffectCauser(CUnitEntity InEffectCauser)
 {
     EffectCauser = InEffectCauser;
 }