void DoBuyByItemID(uint currentItem) { #if UNITY_EDITOR || WINDOWS_GUEST GameMain.hall_.GetPlayer().RequestBuyItem((uint)currentItem); #else #if VVPAY_H5 OpenPayPlatfromSelectUI((uint)parma); #else #if UKGAME_SDK ShopItemdata itemdata = CCsvDataManager.Instance.ShopItemDataMgr.GetShopItemData((uint)currentItem); if (itemdata == null) { return; } string playeritemId = string.Format("{0}|{1}", GameMain.hall_.GetPlayerData().GetPlayerID(), itemdata.ItemID); CUKGameSDK.UKPlatform_Pay(itemdata.ItemPrice.ToString(), itemdata.ItemName, playeritemId, itemdata.ItemID.ToString()); #else //如果只允许行apple支付 if (GameMain.hall_.GetPlayer().IsOnlyApplePay()) { GameMain.hall_.GetPlayer().RequestBuyItem((uint)currentItem, PayPlatform.Apple); } else { GameMain.hall_.shop.OpenPayPlatfromSelectUI((uint)currentItem); } #endif #endif #endif }
/// <summary> /// 检测安卓运行权限 /// </summary> private bool CheckAppRunPermission() { bool bpermiss = true; #if UNITY_ANDROID #if UKGAME_SDK if (Application.platform == RuntimePlatform.Android) { bpermiss = CUKGameSDK.GetUKGameActivity().Call <bool>("CheckAppRunPermission"); } #endif #endif return(bpermiss); }
// Update is called once per frame void Update() { //防止在start中初始化下载资源登陆场景还没有显示 if (eLuancherState == LUANCHERSTATE.LuancherState_StartVerify && Time.time > 0.5f) { Debug.Log("LuancherState_StartVerify process:"); if (CheckAppRunPermission() == true) { CheckVersionUpdate(); //eLuancherState = LUANCHERSTATE.LuancherState_Over; } else { DownloadProcessUpdatetextObj.GetComponent <Text>().text = "请授予程序运行必要的权限..."; DownloadProcessUpdatetextObj.SetActive(true); eLuancherState = LUANCHERSTATE.LuancherState_Over; } } //else if(eLuancherState == LUANCHERSTATE.LuancherState_UnZip) //{ // if (DownloadProcessBarImg.fillAmount == 0.01f) // { // FirstRunAppUnzipAssetbundle(); // } // DownloadProcessBarImg.fillAmount += 0.005f; // Debug.Log("unzip process:" + DownloadProcessBarImg.fillAmount); //} //资源更新下载状态 else if (eLuancherState == LUANCHERSTATE.LuancherState_Downloading) { if (DownLoadProcessMgr.Instance.IsDownLoadOver) { DownloadProcessUpdatetextObj.GetComponent <Text>().text = "正在校验资源..."; DownloadProcessUpdatetextObj.SetActive(true); eLuancherState = LUANCHERSTATE.LuancherState_VerifyMD5; } else { if (HttpDownloadMgr.Instance.bDownloadError) { DownloadProcessUpdatetextObj.GetComponent <Text>().text = "网络出现异常,正在重试..."; DownloadProcessUpdatetextObj.SetActive(true); } else { DownloadProcessBarImg.fillAmount = DownLoadProcessMgr.Instance.GetDownloadProcess(); uint percent = DownLoadProcessMgr.Instance.GetDownloadPercent(); //Debug.Log("percent:" + percent); DownloadProcessPercentObj.GetComponent <Text>().text = percent.ToString() + "%"; //这里有优化空间的,不需要每帧去更新总大小 string downlenstr = DownLoadProcessMgr.Instance.GetDownloadFileCurLength().ToString(); DownloadProcessTotalLengthObj.GetComponent <Text>().text = downlenstr + "/" + DownLoadProcessMgr.Instance.GetDownloadFileTotalLength().ToString() + "KB"; DownloadProcessPercentObj.SetActive(true); DownloadProcessTotalLengthObj.SetActive(true); DownloadProcessUpdatetextObj.GetComponent <Text>().text = "更新资源,请稍候..."; DownloadProcessUpdatetextObj.SetActive(true); } } } //下载完成调起安装 else if (eLuancherState == LUANCHERSTATE.LuancherState_InstallAPK) { #if UNITY_ANDROID #if UKGAME_SDK CUKGameSDK.GetUKGameActivity().Call("InstallApk", GameDefine.DownloadApkSavePath + GameDefine.ApkFileName); #else AlipayWeChatPay.GetAndroidActivity().Call("InstallApk", GameDefine.DownloadApkSavePath + GameDefine.ApkFileName); #endif #endif eLuancherState = LUANCHERSTATE.LuancherState_Over; } //资源资源进行MD5校验(防止网络异常下载的资源文件内容有错) else if (eLuancherState == LUANCHERSTATE.LuancherState_VerifyMD5) { if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor) { eLuancherState = LUANCHERSTATE.LuancherState_StartGame; } else { ResourceMD5Verify(); } } //启动游戏 else if (eLuancherState == LUANCHERSTATE.LuancherState_StartGame) { GameMain.Instance.InitApplication(m_SvrResVerStr, m_ServerIP, m_ServerPort); eLuancherState = LUANCHERSTATE.LuancherState_Over; } }