Example #1
0
        public override void OnLoadingProgress(float Progress)
        {
            CSPkg msg = NetworkModule.CreateDefaultCSPKG(0x43b);

            msg.stPkgData.stMultGameLoadProcessReq.wProcess = Convert.ToUInt16((float)(Progress * 100f));
            Singleton <NetworkModule> .GetInstance().SendGameMsg(ref msg, 0);

            CUILoadingSystem.OnSelfLoadProcess(Progress);
        }
Example #2
0
 public override void OnLoadingProgress(float Progress)
 {
     if (!Singleton <WatchController> .GetInstance().IsWatching)
     {
         CSPkg cSPkg = NetworkModule.CreateDefaultCSPKG(1083u);
         cSPkg.stPkgData.get_stMultGameLoadProcessReq().wProcess = Convert.ToUInt16(Progress * 100f);
         Singleton <NetworkModule> .GetInstance().SendGameMsg(ref cSPkg, 0u);
     }
     CUILoadingSystem.OnSelfLoadProcess(Progress);
 }
 public override void OnGameLoadProgress(float progress)
 {
     CUILoadingSystem.OnSelfLoadProcess(progress);
 }
Example #4
0
 public override void OnLoadingProgress(float Progress)
 {
     CUILoadingSystem.OnSelfLoadProcess(Progress);
 }