public CUBEInfo(CUBEInfo other) { // General Stats name = other.name; ID = other.ID; type = other.type; // System Stats subsystem = other.subsystem; brand = other.brand; grade = other.grade; // Combat Stats health = other.health; shield = other.shield; speed = other.speed; damage = other.damage; // Part Stats size = other.size; cost = other.cost; rarity = other.rarity; price = other.price; }
public CUBEInfo(string name, int id, CUBE.Types type, CUBE.Subsystems subsystem, CUBE.Brands brand, int grade, float health, float shield, float speed, float damage, Vector3 size, int cost, int rarity, int price) { // General Stats this.name = name; ID = id; this.type = type; // System Stats this.subsystem = subsystem; this.brand = brand; this.grade = grade; // Combat Stats this.health = health; this.shield = shield; this.speed = speed; this.damage = damage; // Part Stats this.size = size; this.cost = cost; this.rarity = rarity; this.price = price; }