Example #1
0
    private IEnumerator deployInventoryItem(String deploy, String objID)
    {
        if (newSession)
        {
            Debug.Log("OOPS can't create new object during newSession setup!");
            yield break;
        }
        String myPlayer = String.Copy(Player);
        //  Debug.Log("deployInventory: " + deploy+", id: "+objID);

        WaitForSeconds delay = new WaitForSeconds(pollInterval);

        while (true)
        {
            yield return(delay);

            yield return(null);      // and wait for next full Update

            // form HTTP GET URL
            string          url1 = Server + "/CT/" + Session + "/" + Inventory + "/" + deploy + "/" + CTchannel + "?f=d";
            UnityWebRequest www1 = UnityWebRequest.Get(url1);
            www1.SetRequestHeader("AUTHORIZATION", CTauthorization());
            yield return(www1.SendWebRequest());

            // proceed with parsing CTstates.txt
            if (!string.IsNullOrEmpty(www1.error) || www1.downloadHandler.text.Length < 10)
            {
                Debug.Log("Inventory Error: " + www1.error + ": " + url1);
                yield break;
            }
            CTdebug(null);          // clear error

            // parse to class structure...
            List <CTworld> worlds = CTserdes.deserialize(this, www1.downloadHandler.text);
            if (worlds == null)
            {
                Debug.Log("Null worlds found for: " + url1);
                yield break;
            }

            if (!myPlayer.Equals(Player))
            {
                Debug.Log("Player switch on mid-deploy: " + myPlayer + " -> " + Player);
                yield break;       // player switched on us!
            }

            // instantiate World objects here (vs waiting for CT GET loop)
            foreach (CTworld world in worlds)
            {
                foreach (KeyValuePair <String, CTobject> ctpair in world.objects)
                {
                    CTobject ctobject = ctpair.Value;
                    if (objID != null)
                    {
                        ctobject.id = objID;
                    }
                    if (!ctobject.id.StartsWith(Player + "/"))
                    {
                        ctobject.id = Player + "/" + ctobject.id;      // auto-prepend Player name to object
                    }
                    newGameObject(ctobject, true);                     // require parent in-place
                }
            }

            yield break;
        }              // end while(true)
    }
Example #2
0
    public IEnumerator getGameState()
    {
        Boolean pendingSession = false;

        while (true)
        {
            if (gamePaused || (replayActive && (replayTime == oldTime))) // no dupes (e.g. paused)
            {
                yield return(null);                                      // ease up until next Update()

                continue;
            }
            oldTime = replayTime;

            double thisTime  = ServerTime();
            double deltaTime = thisTime - lastTime;
            double pointTime = 1F / maxPointRate;
            if (replayActive)
            {
                waitTime = pointTime;
            }

//           Debug.Log("waitTime: " + waitTime + ", pointTime: " + pointTime + ", pollInterval: " + pollInterval + ", deltaWorldTime: " + deltaWorldTime+", deltaTime: "+deltaTime);
            // idle-loop until expected amount of time for next update
            if (deltaTime < waitTime || Session.Equals(""))
            {
                yield return(null);

                continue;
            }
            lastTime = thisTime;
            if (newSession)
            {
                pendingSession = true;
            }

            // form HTTP GET URL
            String urlparams = "";    // "?f=d" is no-op for wildcard request
            if (replayActive)
            {
                urlparams = "?t=" + replayTime;                        // replay at masterTime
            }
            else
            {
                urlparams = "?c=" + Math.Round(pollInterval * 1000F);          //  set cache interval
            }
            string url1 = Server + "/CT/" + Session + "/GamePlay/*/" + CTchannel + urlparams;
//            Debug.Log("url1: " + url1);

            // enclose in "using" to ensure www1 object properly disposed:
            using (UnityWebRequest www1 = UnityWebRequest.Get(url1))
            {
                www1.SetRequestHeader("AUTHORIZATION", CTauthorization());
                yield return(www1.SendWebRequest());

                if (newSession && !pendingSession)
                {
                    continue;
                }

                // proceed with parsing CTstates.txt
                if (!string.IsNullOrEmpty(www1.error) || www1.downloadHandler.text.Length < 10)
                {
                    Debug.Log("HTTP Error: " + www1.error + ": " + url1);
                    if (isReplayMode())
                    {
                        clearWorlds();                              // presume problem is empty world...
                    }
                    pendingSession = newSession = false;            // bail (presume empty all-around)
//                    Debug.Log("newSession OFF");
                    continue;
                }
                CTdebug(null);          // clear error

                double stime = ServerTime();
                if (stime > lastReadTime)  // block/sec (moving avg)
                {
//                    BPS = Math.Round((BPS + (1F / (stime - lastReadTime))) / 2F);
                    if (BPS < 1F)
                    {
                        BPS = Math.Ceiling((BPS + (1F / (stime - lastReadTime))) / 2F);             // don't round to 0
                    }
                    else
                    {
                        BPS = Math.Round((BPS + (1F / (stime - lastReadTime))) / 2F);
                    }
                }
                lastReadTime = stime;

                // parse to class structure...
                List <CTworld> ws  = CTserdes.deserialize(this, www1.downloadHandler.text);
                CTworld        CTW = mergeCTworlds(ws);
                if (CTW == null || CTW.objects == null)
                {
                    continue;                                               // notta
                }
                if (pendingSession)
                {
                    pendingSession = newSession = false; // (re)enable Update getData
                }
                if (!replayActive)                       // got a new deltaWorldTime...
                {
                    //  if (deltaWorldTime > 0) waitTime = Math.Max(0F, pollInterval-deltaTime);         // fast waitTime if active
                    if (deltaWorldTime > 0)
                    {
                        waitTime = pollInterval;                             // fast waitTime if active
                    }
                    else
                    {
                        waitTime = Math.Min(PaceTime, waitTime * 1.1f);      // grow waitTime if idle
                    }
                }
            }
        }              // end while(true)
    }