private void Update() { if (Input.GetMouseButtonDown(0)) { Debug.Log("Hit!"); RaycastHit hit; Ray ray = cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Debug.Log("get hit"); terrain = hit.collider.gameObject.GetComponent <CTerrain>(); Instantiate(tempObj, hit.point, Quaternion.identity); } } }
private void LoadSymbols() { base.ClearModels(); base.ClearBillboards(); this.m_Symbol3Objs.Clear(); double num; double num2; checked { num = Convert.ToDouble(decimal.Multiply(new decimal(this.m_TexImage.Width), new decimal(1000L))) / (double)(modSaBan.myGRID_WIDTH - 1) / 1000.0; num2 = Convert.ToDouble(decimal.Multiply(new decimal(this.m_TexImage.Height), new decimal(1000L))) / (double)(modSaBan.myGRID_HEIGHT - 1) / 1000.0; Graphics graphics = Graphics.FromImage(this.m_TexImage); } try { IEnumerator enumerator = myModule.fMain.myBando.drawingSymbols.GetEnumerator(); while (enumerator.MoveNext()) { CSymbol cSymbol = (CSymbol)enumerator.Current; PointF surfPosition = modSaBan.GetSurfPosition(cSymbol.GocX, cSymbol.GocY); float valueX = (float)((double)surfPosition.X / num); float valueY = (float)((double)(checked (modSaBan.myGRID_HEIGHT - 1)) - (double)surfPosition.Y / num2); float dHeading = -CTerrain.DegreeToRadian(cSymbol.Heading); Vector3 pPos = new Vector3(valueX, valueY, -7f); int num3 = base.GetModelMeshIndex(cSymbol.Description); if (num3 > -1) { base.Load1Model(cSymbol.Description, num3, pPos, dHeading); } else { num3 = base.GetBillboardMeshIndex(cSymbol.Description); if (num3 > -1) { base.Load1Billboard(cSymbol.Description, num3, pPos, dHeading); } else { double zoom = cSymbol.Zoom / (double)cSymbol.MWidth * (modSaBan.my3DSoPixelsPer1000m / 1000.0); CGraphicObjs cGraphicObjs = new CGraphicObjs(); try { IEnumerator enumerator2 = cSymbol.GObjs.GetEnumerator(); while (enumerator2.MoveNext()) { GraphicObject graphicObject = (GraphicObject)enumerator2.Current; GraphicObject aGObj = graphicObject.Clone(); cGraphicObjs.Add(aGObj); } } finally { IEnumerator enumerator2; if (enumerator2 is IDisposable) { (enumerator2 as IDisposable).Dispose(); } } CSymbol3 cSymbol2 = new CSymbol3(cSymbol.Description, surfPosition, cGraphicObjs); cSymbol2.Zoom = zoom; cSymbol2.Heading = cSymbol.Heading; this.m_Symbol3Objs.Add(cSymbol2); } } } } finally { IEnumerator enumerator; if (enumerator is IDisposable) { (enumerator as IDisposable).Dispose(); } } }