public void OnTurnReset() { if (!photonView.IsMine && PhotonNetwork.IsConnected) { return; } _stateEnum = CStateEnum.IDLE; playerHUD.SetActive(false); }
/** Called when GameManager approves. */ public void OnMoveCharacter() { if (!photonView.IsMine && PhotonNetwork.IsConnected) { return; } _stateEnum = CStateEnum.DONE; playerHUD.SetActive(false); }
public void OnUnselectCharacter() { if (!photonView.IsMine && PhotonNetwork.IsConnected) { return; } if (StateEnum == CStateEnum.SELECTED) { _stateEnum = CStateEnum.IDLE; playerHUD.SetActive(false); } }
/* Called after GameManager approves. */ public void OnSelectCharacter(CharacterSelectedEvent characterSelectedEvent) { if (!photonView.IsMine && PhotonNetwork.IsConnected) { return; } if (characterSelectedEvent.CharacterID == Properties.CharacterID) { _stateEnum = CStateEnum.SELECTED; playerHUD.SetActive(true); } }