public void JamenTest() { GameObject gameObject = new GameObject(); CSpriteRenderer sr = new CSpriteRenderer(SpriteContainer.Instance.Pixel); GUIButton button = new GUIButton(SpriteContainer.Instance.SpriteSheet["WoodSign"], SpriteContainer.Instance.SpriteSheet["WoodSign"], Color.White, Color.Red, sr); gameObject.AddComponent <CSpriteRenderer>(sr); gameObject.AddComponent <GUIButton>(button); gameObject.Transform.Scale = new Vector2(1, 1); myScene.Instantiate(gameObject); GameObject go = new GameObject(); CSpriteRenderer sr01 = new CSpriteRenderer("SignIconBlacksmith", EOriginPosition.TopLeft, 0.1f); go.AddComponent <CSpriteRenderer>(sr01); go.AddComponent <GUIImage>(); go.Transform.Position = gameObject.Transform.Position + new Vector2(128, 128); myScene.Instantiate(go); button.OnHorering += () => { sr01.SetSprite("SignIconTailoring"); }; button.OnClick += () => { sr01.SetSprite("SignIconBlacksmith"); }; }
public GameObject Create(string type, EFaction faction, ETeam team) { EBuildingType buildingType = (EBuildingType)Enum.Parse(typeof(EBuildingType), type); GameObject go = new GameObject(); CSpriteRenderer sr = new CSpriteRenderer(SpriteContainer.Instance.SpriteSheet["GrayTent"]); CBuilding building = new CBuilding(buildingType, faction, team); CStats stats = new CStats(); sr.LayerDepth = 0.3f; sr.OriginPositionEnum = EOriginPosition.TopLeft; sr.OffSet = new Vector2(-1 * 128 / 2, -3 * 128 / 2); go.Transform.Scale *= 0.5f; go.AddComponent <CSpriteRenderer>(sr); go.AddComponent <CBuilding>(building); go.AddComponent <CStats>(stats); switch (buildingType) { case EBuildingType.TownHall: break; case EBuildingType.ArcheryRange: break; case EBuildingType.Blacksmith: break; case EBuildingType.Tower: break; case EBuildingType.Barracks: break; case EBuildingType.GatheringStation: break; case EBuildingType.Field: sr.OffSet = new Vector2(0 * 128 / 2, 0 * 128 / 2); sr.SetSprite(SpriteContainer.Instance.TileSprite.Wheatfield); break; default: break; } if (buildingType != EBuildingType.Field) { switch (team) { case ETeam.Team01: sr.Color = Color.Red; break; case ETeam.Team02: sr.Color = Color.Blue; break; case ETeam.Team03: sr.Color = Color.Green; break; case ETeam.Team04: sr.Color = Color.Yellow; break; case ETeam.Team05: break; case ETeam.Team06: break; case ETeam.Team07: break; case ETeam.Team08: break; default: break; } } return(go); }