//---------------------------------------------------------------------- // コンストラクタ //---------------------------------------------------------------------- // @Param none // @Return none // @Date 2014/10/29 @Update 2014/10/29 @Author T.Kawashita // 2014/11/15 @Update 2014/11/15 @Author T.Takeuchi // 2014/12/7 @Update 2014/12/7 @Author T.Kawashita //---------------------------------------------------------------------- void Start() { Init(); m_time = 0.0f; // music m_soundPlayer = new CSoundPlayer(); m_soundPlayer.PlayBGMFadeIn("result/bgm_01", 0.2f); CResultManager.m_soundPlayer.StopSE(); m_soundPlayer.ChangeSEVolume(0.2f); //m_soundPlayer.LoopSE("result/supoter_countup"); }
public static CSoundPlayer m_soundPlayer; // サウンドプレイヤー //---------------------------------------------------------------------- // コンストラクタ //---------------------------------------------------------------------- // @Param none // @Return none // @Date 2014/10/27 @Update 2014/10/27 @Author T.Kawashita // 2014/11/13 @Update 2014/11/13 @Author T.Takeuchi シーン移動しても消滅しない処理追加 //---------------------------------------------------------------------- void Awake() { m_nowStatus = eSTATUS.eWAIT; m_frame = 0; m_isGamePlay = true; CGameData.GetInstance().Init(); this.LoadData(); m_redPoint = 0; m_bluePoint = 0; m_soundPlayer = new CSoundPlayer(); m_soundPlayer.PlayBGMFadeIn("game/bgm_01", 0.05f); }
// Use this for initialization void Start() { m_Count = 0; // 必要データの読込み GameObject m_TeamData = GameObject.Find("TeamData"); GameObject m_TeamSelect_1 = transform.FindChild("Team1_2").gameObject; GameObject m_TeamSelect_2 = transform.FindChild("Team3_4").gameObject; m_Fade_flag_1 = m_TeamSelect_1.GetComponent <Player_1_Script>(); m_Fade_flag_2 = m_TeamSelect_2.GetComponent <Player_3_Script>(); m_isFade = false; // 音楽再生用ゲームオブジェクト作成 m_soundPlayer = new CSoundPlayer(); m_soundPlayer.PlayBGMFadeIn("select/bgm_01", 0.1f); }
// Use this for initialization void Start() { m_StartCount = 0; GameObject entry1 = this.transform.FindChild("entry_wait_state_1").gameObject; GameObject entry2 = this.transform.FindChild("entry_wait_state_2").gameObject; GameObject entry3 = this.transform.FindChild("entry_wait_state_3").gameObject; GameObject entry4 = this.transform.FindChild("entry_wait_state_4").gameObject; GameObject Fade = this.transform.FindChild("Title_Fade").gameObject; m_entry1 = entry1.GetComponent <Entry_1>(); m_entry2 = entry2.GetComponent <Entry_2>(); m_entry3 = entry3.GetComponent <Entry_3>(); m_entry4 = entry4.GetComponent <Entry_4>(); m_Fade = Fade.GetComponent <Title_Fade>(); // 音楽用ゲームオブジェクト作成 m_soundPlayer = new CSoundPlayer(); m_SE = this.gameObject.GetComponent <SEPlay>(); m_soundPlayer.PlayBGMFadeIn("title/bgm_01", 0.1f); m_SE.VolumeSE(0.1f); // スコアロード TeamData.Load(); }
//---------------------------------------------------------------------- // チュートリアル画面の初期化 //---------------------------------------------------------------------- // @Param none // @Return none // @Date 2014/12/13 @Update 2014/12/13 @Author T.Takeuichi //---------------------------------------------------------------------- void InitTutorial() { CGameManager.m_nowStatus = CGameManager.eSTATUS.eGAME; CGameData.m_isTimer = false; // 配信用カメラ削除 GameObject.Find("DeliveryCamera").SetActive(false); // チュートリアルに必要のない機能を無効化 GameObject.Find("goal1_collision").SetActive(false); GameObject.Find("goal2_collision").SetActive(false); GameObject.Find("goal1_collision2").SetActive(false); GameObject.Find("goal2_collision2").SetActive(false); // NPCの削除 GameObject.Find("CPU1").SetActive(false); GameObject.Find("CPU2").SetActive(false); GameObject.Find("GoalKeeper1").SetActive(false); GameObject.Find("GoalKeeper2").SetActive(false); // メインUI削除 GameObject.Find("MainUI").SetActive(false); // フェードアウト用 this.bloackOut[0] = GameObject.Find("MainPanelFeed").gameObject; this.bloackOut[1] = GameObject.Find("SubPanelFeed0").gameObject; this.bloackOut[2] = GameObject.Find("SubPanelFeed1").gameObject; // 制限時間OFF GameObject.Find("P1&P2").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_colon").gameObject.SetActive(false); GameObject.Find("P1&P2").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_sec").gameObject.SetActive(false); GameObject.Find("P1&P2").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_tensec").gameObject.SetActive(false); GameObject.Find("P1&P2").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_min").gameObject.SetActive(false); GameObject.Find("P3&P4").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_colon").gameObject.SetActive(false); GameObject.Find("P3&P4").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_sec").gameObject.SetActive(false); GameObject.Find("P3&P4").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_tensec").gameObject.SetActive(false); GameObject.Find("P3&P4").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("time_min").gameObject.SetActive(false); GameObject.Find("P1&P2").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("BlackOut").gameObject.SetActive(false); GameObject.Find("P3&P4").transform.FindChild("UI").transform.FindChild("Camera").transform.FindChild("Anchor").transform.FindChild("Panel").transform.FindChild("BlackOut").gameObject.SetActive(false); GameObject.Find("BGMObject").gameObject.SetActive(false); GameObject.Find("SEObject").gameObject.SetActive(false); m_soundPlayer = new CSoundPlayer(); m_soundPlayer.PlayBGMFadeIn("tutorial/bgm_01", 0.05f); // PlayerMode for (int i = 1; i < 5; i++) { this.player[i - 1] = GameObject.Find("Player" + i).transform.FindChild("player").gameObject; } // オブジェクト挿入 for (int i = 0; i < 3; i++) { this.guidVewer[i] = GameObject.Find("GuidVewer" + i); } for (int i = 0; i < 4; i++) { this.buttonVewer[i] = GameObject.Find("Next_" + i); } // 最初の画面に合わせて設定 this.guidVewer[0].SetActive(true); this.guidVewer[0].GetComponent <UISprite>().spriteName = "user'sGuide_1"; this.guidVewer[1].SetActive(false); this.guidVewer[2].SetActive(false); ReSetButtonCheck(); }