internal CValueShotEnumAttribute(CShotEnum aShotEnum) { this.ShotEnum = aShotEnum; }
internal void Shoot(CShotEnum aShotEnum) => this.ShotManager.Shoot(aShotEnum);
public void Shoot(CShotEnum aShotEnum) => this.WorldSpriteManagers.Shoot(aShotEnum);
public CGemShotEnumAttribute(CShotEnum aShotEnum) { this.ShotEnum = aShotEnum; }