public override void InitState(Character chr)
    {
        base.InitState(chr);

        CS_SoulAttack strongAttack = new CS_SoulAttack();

        strongAttack.animationName       = animationName;
        strongAttack.attackType          = attackType;
        strongAttack.chargeAnimationName = chargeAnimationName;

        strongAttack.Init(chr);
    }