{ /// <summary> /// Handles set banner packets sent from the client /// </summary> static public void Handle_CS_SetBanner(CS_SetBanner pkt, Player player) { //Set the player's new banner data player._bannerData = pkt.bannerData; //Inform everyone in the arena if (player._arena != null) { Helpers.Social_ArenaBanners(player._arena.Players, player); } //Shall we send it to the database? if (!player._arena._server.IsStandalone) { //Defer the request to the database server CS_PlayerBanner <Data.Database> plogin = new CS_PlayerBanner <Data.Database>(); plogin.player = player.toInstance(); plogin.banner = player._bannerData; player._arena._server._db.send(plogin); } }
/// <summary> /// Handles a player banner update /// </summary> static public void Handle_CS_PlayerBanner(CS_PlayerBanner <Zone> pkt, Zone zone) { //Attempt to find the player in question Zone.Player player = zone.getPlayer(pkt.player.id); if (player == null) { //Make a note Log.write(TLog.Warning, "Ignoring player banner update for #{0}, not present in zone mirror.", pkt.player.id); return; } using (InfantryDataContext db = zone._server.getContext()) { //Get the associated player entry Data.DB.player dbplayer = db.players.SingleOrDefault(plyr => plyr.id == player.dbid); if (dbplayer == null) { //Make a note Log.write(TLog.Warning, "Ignoring player banner update for {0}, not present in database.", player.alias); return; } dbplayer.banner = pkt.banner; //Update all changes db.SubmitChanges(); } }
/// <summary> /// Creates a new packet based on the typeID and the received content /// inside the buffer. The user has to create an own implementation /// of this interface. /// </summary> public PacketBase createPacket(NetworkClient client, ushort typeID, byte[] buffer, int offset, int size) { //Ready our packet base PacketBase packet = null; size--; //Was it a system packet? if (buffer[offset++] == 0) { //Yes, find the appropriate type return(createSystemPacket(typeID, buffer, offset, size)); } //So what was the typeid? switch (typeID) { case CS_Auth <T> .TypeID: packet = new CS_Auth <T>(typeID, buffer, offset, size); break; case CS_PlayerLogin <T> .TypeID: packet = new CS_PlayerLogin <T>(typeID, buffer, offset, size); break; case CS_PlayerUpdate <T> .TypeID: packet = new CS_PlayerUpdate <T>(typeID, buffer, offset, size); break; case CS_PlayerLeave <T> .TypeID: packet = new CS_PlayerLeave <T>(typeID, buffer, offset, size); break; case CS_PlayerBanner <T> .TypeID: packet = new CS_PlayerBanner <T>(typeID, buffer, offset, size); break; case CS_PlayerStatsRequest <T> .TypeID: packet = new CS_PlayerStatsRequest <T>(typeID, buffer, offset, size); break; case CS_Whisper <T> .TypeID: packet = new CS_Whisper <T>(typeID, buffer, offset, size); break; case CS_JoinChat <T> .TypeID: packet = new CS_JoinChat <T>(typeID, buffer, offset, size); break; case CS_LeaveChat <T> .TypeID: packet = new CS_LeaveChat <T>(typeID, buffer, offset, size); break; case CS_PrivateChat <T> .TypeID: packet = new CS_PrivateChat <T>(typeID, buffer, offset, size); break; case CS_ModCommand <T> .TypeID: packet = new CS_ModCommand <T>(typeID, buffer, offset, size); break; case CS_Squads <T> .TypeID: packet = new CS_Squads <T>(typeID, buffer, offset, size); break; case CS_ChatQuery <T> .TypeID: packet = new CS_ChatQuery <T>(typeID, buffer, offset, size); break; case Disconnect <T> .TypeID: packet = new Disconnect <T>(typeID, buffer, offset, size); break; case CS_Ban <T> .TypeID: packet = new CS_Ban <T>(typeID, buffer, offset, size); break; case CS_SquadMatch <T> .TypeID: packet = new CS_SquadMatch <T>(typeID, buffer, offset, size); break; case CS_ModQuery <T> .TypeID: packet = new CS_ModQuery <T>(typeID, buffer, offset, size); break; case CS_ChatCommand <T> .TypeID: packet = new CS_ChatCommand <T>(typeID, buffer, offset, size); break; case CS_StatsUpdate <T> .TypeID: packet = new CS_StatsUpdate <T>(typeID, buffer, offset, size); break; case CS_ArenaUpdate <T> .TypeID: packet = new CS_ArenaUpdate <T>(typeID, buffer, offset, size); break; default: //An undefined packet. packet = new PacketDummy(typeID, buffer, offset, size); break; } return(packet); }