Example #1
0
    {           /// <summary>
                /// Handles set banner packets sent from the client
                /// </summary>
        static public void Handle_CS_SetBanner(CS_SetBanner pkt, Player player)
        {       //Set the player's new banner data
            player._bannerData = pkt.bannerData;

            //Inform everyone in the arena
            if (player._arena != null)
            {
                Helpers.Social_ArenaBanners(player._arena.Players, player);
            }

            //Shall we send it to the database?
            if (!player._arena._server.IsStandalone)
            {                   //Defer the request to the database server
                CS_PlayerBanner <Data.Database> plogin = new CS_PlayerBanner <Data.Database>();

                plogin.player = player.toInstance();
                plogin.banner = player._bannerData;

                player._arena._server._db.send(plogin);
            }
        }
Example #2
0
        /// <summary>
        /// Handles a player banner update
        /// </summary>
        static public void Handle_CS_PlayerBanner(CS_PlayerBanner <Zone> pkt, Zone zone)
        {               //Attempt to find the player in question
            Zone.Player player = zone.getPlayer(pkt.player.id);
            if (player == null)
            {                   //Make a note
                Log.write(TLog.Warning, "Ignoring player banner update for #{0}, not present in zone mirror.", pkt.player.id);
                return;
            }

            using (InfantryDataContext db = zone._server.getContext())
            {                   //Get the associated player entry
                Data.DB.player dbplayer = db.players.SingleOrDefault(plyr => plyr.id == player.dbid);
                if (dbplayer == null)
                {                       //Make a note
                    Log.write(TLog.Warning, "Ignoring player banner update for {0}, not present in database.", player.alias);
                    return;
                }

                dbplayer.banner = pkt.banner;

                //Update all changes
                db.SubmitChanges();
            }
        }
Example #3
0
        /// <summary>
        /// Creates a new packet based on the typeID and the received content
        /// inside the buffer. The user has to create an own implementation
        /// of this interface.
        /// </summary>
        public PacketBase createPacket(NetworkClient client, ushort typeID, byte[] buffer, int offset, int size)
        {               //Ready our packet base
            PacketBase packet = null;

            size--;

            //Was it a system packet?
            if (buffer[offset++] == 0)
            {
                //Yes, find the appropriate type
                return(createSystemPacket(typeID, buffer, offset, size));
            }

            //So what was the typeid?
            switch (typeID)
            {
            case CS_Auth <T> .TypeID:
                packet = new CS_Auth <T>(typeID, buffer, offset, size);
                break;

            case CS_PlayerLogin <T> .TypeID:
                packet = new CS_PlayerLogin <T>(typeID, buffer, offset, size);
                break;

            case CS_PlayerUpdate <T> .TypeID:
                packet = new CS_PlayerUpdate <T>(typeID, buffer, offset, size);
                break;

            case CS_PlayerLeave <T> .TypeID:
                packet = new CS_PlayerLeave <T>(typeID, buffer, offset, size);
                break;

            case CS_PlayerBanner <T> .TypeID:
                packet = new CS_PlayerBanner <T>(typeID, buffer, offset, size);
                break;

            case CS_PlayerStatsRequest <T> .TypeID:
                packet = new CS_PlayerStatsRequest <T>(typeID, buffer, offset, size);
                break;

            case CS_Whisper <T> .TypeID:
                packet = new CS_Whisper <T>(typeID, buffer, offset, size);
                break;

            case CS_JoinChat <T> .TypeID:
                packet = new CS_JoinChat <T>(typeID, buffer, offset, size);
                break;

            case CS_LeaveChat <T> .TypeID:
                packet = new CS_LeaveChat <T>(typeID, buffer, offset, size);
                break;

            case CS_PrivateChat <T> .TypeID:
                packet = new CS_PrivateChat <T>(typeID, buffer, offset, size);
                break;

            case CS_ModCommand <T> .TypeID:
                packet = new CS_ModCommand <T>(typeID, buffer, offset, size);
                break;

            case CS_Squads <T> .TypeID:
                packet = new CS_Squads <T>(typeID, buffer, offset, size);
                break;

            case CS_ChatQuery <T> .TypeID:
                packet = new CS_ChatQuery <T>(typeID, buffer, offset, size);
                break;

            case Disconnect <T> .TypeID:
                packet = new Disconnect <T>(typeID, buffer, offset, size);
                break;

            case CS_Ban <T> .TypeID:
                packet = new CS_Ban <T>(typeID, buffer, offset, size);
                break;

            case CS_SquadMatch <T> .TypeID:
                packet = new CS_SquadMatch <T>(typeID, buffer, offset, size);
                break;

            case CS_ModQuery <T> .TypeID:
                packet = new CS_ModQuery <T>(typeID, buffer, offset, size);
                break;

            case CS_ChatCommand <T> .TypeID:
                packet = new CS_ChatCommand <T>(typeID, buffer, offset, size);
                break;

            case CS_StatsUpdate <T> .TypeID:
                packet = new CS_StatsUpdate <T>(typeID, buffer, offset, size);
                break;

            case CS_ArenaUpdate <T> .TypeID:
                packet = new CS_ArenaUpdate <T>(typeID, buffer, offset, size);
                break;

            default:
                //An undefined packet.
                packet = new PacketDummy(typeID, buffer, offset, size);
                break;
            }

            return(packet);
        }